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11 lines
364 B
ArmAsm
11 lines
364 B
ArmAsm
#include "macros/pokemon_anim_cmd.inc"
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PokemonAnimScript_unk_006:
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Loop 2
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TransformCurve TRANSFORM_CALC_SET, 0, TRANSFORM_CURVE_NEGATIVE_SIN, TRANSFORM_TYPE_OFFSET_Y, 6, 8192, 0, 4
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WaitTransform
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LoopEnd
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TransformCurve TRANSFORM_CALC_SET, 0, TRANSFORM_CURVE_NEGATIVE_SIN, TRANSFORM_TYPE_OFFSET_Y, 9, 8192, 0, 4
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WaitTransform
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End
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