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This documents the `unk_02054D00.c` file, which is in charge of managing height, collision and tile behavior between the terrain and the player/map objects. Signed-off-by: Kuruyia <github@kuruyia.net>
16 lines
390 B
C
16 lines
390 B
C
#ifndef POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H
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#define POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H
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typedef struct MapLoadMode {
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u32 fieldBottomScreen : 4;
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u32 skipMapAttributes : 4;
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u32 useSimpleTerrainCollisions : 4;
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u32 unk_00_12 : 4;
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u32 unk_00_16 : 4;
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u32 unk_00_20 : 4;
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u32 unk_00_24 : 8;
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u32 unk_04;
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} MapLoadMode;
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#endif // POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H
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