pokeplatinum/include/struct_defs/map_load_mode.h
Kuruyia 607e8f4bf9 Document terrain collision manager
This documents the `unk_02054D00.c` file, which is in charge of managing
height, collision and tile behavior between the terrain and the
player/map objects.

Signed-off-by: Kuruyia <github@kuruyia.net>
2025-03-22 13:48:02 +01:00

16 lines
390 B
C

#ifndef POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H
#define POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H
typedef struct MapLoadMode {
u32 fieldBottomScreen : 4;
u32 skipMapAttributes : 4;
u32 useSimpleTerrainCollisions : 4;
u32 unk_00_12 : 4;
u32 unk_00_16 : 4;
u32 unk_00_20 : 4;
u32 unk_00_24 : 8;
u32 unk_04;
} MapLoadMode;
#endif // POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H