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pokeplatinum/res/field/scripts/scripts_game_corner.s
Viperio 815914ee73
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Remove unused script command arguments (#1208)
2026-06-16 08:39:40 -07:00

347 lines
9.4 KiB
ArmAsm

#include "macros/scrcmd.inc"
#include "res/text/bank/game_corner.h"
#include "res/text/bank/menu_entries.h"
#define LOCAL_VAR_SLOT_MACHINE_ID VAR_0x8004
ScriptEntry GameCorner_SlotMachine_0
ScriptEntry GameCorner_SlotMachine_1
ScriptEntry GameCorner_SlotMachine_2
ScriptEntry GameCorner_SlotMachine_3
ScriptEntry GameCorner_SlotMachine_4
ScriptEntry GameCorner_SlotMachine_5
ScriptEntry GameCorner_SlotMachine_6
ScriptEntry GameCorner_SlotMachine_7
ScriptEntry GameCorner_SlotMachine_8
ScriptEntry GameCorner_SlotMachine_9
ScriptEntry GameCorner_SlotMachine_10
ScriptEntry GameCorner_SlotMachine_11
ScriptEntry GameCorner_CoinsClerk
ScriptEntry GameCorner_LadyExplainSlotMachines
ScriptEntry GameCorner_OldMan20Coins
ScriptEntry GameCorner_Farmer
ScriptEntry GameCorner_Worker
ScriptEntry GameCorner_LadyPokeBalls
ScriptEntry GameCorner_Guitarist
ScriptEntry GameCorner_MaylenesDad
ScriptEntry GameCorner_BgSignBonusRounds
ScriptEntry GameCorner_Looker
ScriptEntryEnd
GameCorner_SlotMachine_0:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 0
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_1:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 1
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_2:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 2
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_3:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 3
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_4:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 4
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_5:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 5
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_6:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 6
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_7:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 7
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_8:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 8
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_9:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 9
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_10:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 10
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine_11:
SetVar LOCAL_VAR_SLOT_MACHINE_ID, 11
GoTo GameCorner_SlotMachine
GameCorner_SlotMachine:
PlaySE SEQ_SE_CONFIRM
LockAll
CheckItem ITEM_COIN_CASE, 1, VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, GameCorner_SlotMachine_NoCoinCase
FadeScreenOut
WaitFadeScreen
CreateJournalEvent LOCATION_EVENT_GAME_CORNER
ScrCmd_267 LOCAL_VAR_SLOT_MACHINE_ID
ReturnToField
FadeScreenIn
WaitFadeScreen
ReleaseAll
End
GameCorner_SlotMachine_NoCoinCase:
Message GameCorner_Text_CantPlayWithoutCoinCase
WaitButton
CloseMessage
ReleaseAll
End
GameCorner_CoinsClerk:
PlaySE SEQ_SE_CONFIRM
LockAll
FacePlayer
Message GameCorner_Text_WelcomeToGameCorner
CheckItem ITEM_COIN_CASE, 1, VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, GameCorner_CoinsClerk_NoCoinCase
GoToIfSet FLAG_RECEIVED_GAME_CORNER_TM64, GameCorner_CoinsClerk_ShowCoinsAndMoney
GoToIfSet FLAG_SAVED_GAME_CORNER_TM64, GameCorner_CoinsClerk_CheckIfCanGiveTM64
CheckBonusRoundStreak VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, GameCorner_CoinsClerk_ShowCoinsAndMoney
GoTo GameCorner_CoinsClerk_CheckIfCanGiveTM64
End
GameCorner_CoinsClerk_NoCoinCase:
Message GameCorner_Text_NoCoinCaseToHoldCoins
WaitButton
CloseMessage
ReleaseAll
End
GameCorner_CoinsClerk_ShowCoinsAndMoney:
ShowCoins 20, 2
ShowMoney 20, 7
GameCorner_CoinsClerk_OpenCoinBuyMenu:
Message GameCorner_Text_1000For50Coins
InitGlobalTextMenu 1, 1, 0, VAR_RESULT
AddMenuEntryImm MenuEntries_Text_GameCorner_50Coins, 0
AddMenuEntryImm MenuEntries_Text_GameCorner_500Coins, 1
AddMenuEntryImm MenuEntries_Text_GameCorner_NoThanks, 2
ShowMenu
SetVar VAR_0x8008, VAR_RESULT
GoToIfEq VAR_0x8008, 0, GameCorner_CoinsClerk_Buy50Coins
GoToIfEq VAR_0x8008, 1, GameCorner_CoinsClerk_Buy500Coins
GoTo GameCorner_CoinsClerk_Cancel
GameCorner_CoinsClerk_Buy50Coins:
GoToIfNotEnoughMoney 1000, GameCorner_CoinsClerk_NotEnoughMoney
GoToIfCannotAddCoins 50, GameCorner_CoinsClerk_CoinCaseFull
PlaySE SEQ_SE_DP_REGI
AddToGameRecord RECORD_MONEY_SPENT, 1000
RemoveMoney 1000
UpdateMoneyDisplay
WaitSE SEQ_SE_DP_REGI
PlaySE SEQ_SE_PL_COIN
AddCoins 50
UpdateCoinDisplay
WaitSE SEQ_SE_PL_COIN
Message GameCorner_Text_HereAreYourCoins
WaitTime 30, VAR_RESULT
GoTo GameCorner_CoinsClerk_OpenCoinBuyMenu
GameCorner_CoinsClerk_Buy500Coins:
GoToIfNotEnoughMoney 10000, GameCorner_CoinsClerk_NotEnoughMoney
GoToIfCannotAddCoins 500, GameCorner_CoinsClerk_CoinCaseFull
PlaySE SEQ_SE_DP_REGI
AddToGameRecord RECORD_MONEY_SPENT, 10000
RemoveMoney 10000
UpdateMoneyDisplay
WaitSE SEQ_SE_DP_REGI
PlaySE SEQ_SE_PL_COIN
AddCoins 500
UpdateCoinDisplay
WaitSE SEQ_SE_PL_COIN
Message GameCorner_Text_HereAreYourCoins
WaitTime 30, VAR_RESULT
GoTo GameCorner_CoinsClerk_OpenCoinBuyMenu
GameCorner_CoinsClerk_NotEnoughMoney:
Message GameCorner_Text_NotEnoughMoney
WaitButton
CloseMessage
HideCoins
HideMoney
ReleaseAll
End
GameCorner_CoinsClerk_CoinCaseFull:
Message GameCorner_Text_CoinCaseIsFull
WaitButton
CloseMessage
HideCoins
HideMoney
ReleaseAll
End
GameCorner_CoinsClerk_Cancel:
Message GameCorner_Text_PleaseComeAgain
WaitButton
CloseMessage
HideCoins
HideMoney
ReleaseAll
End
GameCorner_CoinsClerk_CheckIfCanGiveTM64:
SetVar VAR_0x8004, ITEM_TM64
SetVar VAR_0x8005, 1
GoToIfCannotFitItem VAR_0x8004, VAR_0x8005, VAR_RESULT, GameCorner_CoinsClerk_SaveTM64
GoTo GameCorner_CoinsClerk_TenStraightBonusRounds
End
GameCorner_CoinsClerk_TenStraightBonusRounds:
GoToIfSet FLAG_SAVED_GAME_CORNER_TM64, GameCorner_CoinsClerk_TenStraightBonusRounds_SavedTM
Message GameCorner_Text_MementoForBonusRounds
GoTo GameCorner_CoinsClerk_GiveTM64
End
GameCorner_CoinsClerk_TenStraightBonusRounds_SavedTM:
Message GameCorner_Text_StillAmazedTakeMemento
GoTo GameCorner_CoinsClerk_GiveTM64
End
GameCorner_CoinsClerk_GiveTM64:
Common_GiveItemQuantity
SetFlag FLAG_RECEIVED_GAME_CORNER_TM64
Message GameCorner_Text_PleaseKeepPlayingSlots
WaitButton
CloseMessage
ReleaseAll
End
GameCorner_CoinsClerk_SaveTM64:
SetFlag FLAG_SAVED_GAME_CORNER_TM64
GoTo GameCorner_CoinsClerk_ShowCoinsAndMoney
End
GameCorner_LadyExplainSlotMachines:
NPCMessage GameCorner_Text_ExplainSlotMachines
End
GameCorner_OldMan20Coins:
PlaySE SEQ_SE_CONFIRM
LockAll
FacePlayer
CheckItem ITEM_COIN_CASE, 1, VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, GameCorner_OldMan20Coins_NoCoinCase
GoToIfSet FLAG_RECEIVED_GAME_CORNER_20_COINS_OLD_MAN, GameCorner_OldMan20Coins_LineUpClefairy
GoToIfCannotAddCoins 20, GameCorner_OldMan20Coins_LineUpClefairy
SetFlag FLAG_RECEIVED_GAME_CORNER_20_COINS_OLD_MAN
BufferPlayerName 0
Message GameCorner_Text_IveBeenWinningATonToday
WaitButton
PlaySE SEQ_SE_PL_COIN
AddCoins 20
WaitSE SEQ_SE_PL_COIN
CloseMessage
ReleaseAll
End
GameCorner_OldMan20Coins_NoCoinCase:
Message GameCorner_Text_ManNextDoorHadCoinCase
WaitButton
CloseMessage
ReleaseAll
End
GameCorner_OldMan20Coins_LineUpClefairy:
Message GameCorner_Text_ListenWhenClefairyAppears
WaitButton
CloseMessage
ReleaseAll
End
GameCorner_Farmer:
PlaySE SEQ_SE_CONFIRM
LockAll
FacePlayer
CheckItem ITEM_COIN_CASE, 1, VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, GameCorner_Farmer_NoCoinCase
GoToIfSet FLAG_RECEIVED_GAME_CORNER_50_COINS_FARMER, GameCorner_Farmer_CannotAddCoins
GoToIfCannotAddCoins 50, GameCorner_Farmer_CannotAddCoins
SetFlag FLAG_RECEIVED_GAME_CORNER_50_COINS_FARMER
BufferPlayerName 0
Message GameCorner_Text_ItsACarnival
WaitButton
PlaySE SEQ_SE_PL_COIN
AddCoins 50
WaitSE SEQ_SE_PL_COIN
CloseMessage
ReleaseAll
End
GameCorner_Farmer_NoCoinCase:
Message GameCorner_Text_ItsDrivingMeBananas
WaitButton
CloseMessage
ReleaseAll
End
GameCorner_Farmer_CannotAddCoins:
Message GameCorner_Text_ClefairyIsAdorable
WaitButton
CloseMessage
ReleaseAll
End
GameCorner_Worker:
NPCMessage GameCorner_Text_IWantCoinsOfCourse
End
GameCorner_LadyPokeBalls:
NPCMessage GameCorner_Text_WhenAPokeBallAppears
End
GameCorner_Guitarist:
NPCMessage GameCorner_Text_AFriendScoredTonOfCoins
End
GameCorner_MaylenesDad:
NPCMessage GameCorner_Text_NothingGoingMyWay
End
GameCorner_BgSignBonusRounds:
GoToIfGt VAR_CONSECUTIVE_BONUS_ROUND_WINS, 999, GameCorner_BgSignBonusRounds_GreaterThan999
BufferNumber 0, VAR_CONSECUTIVE_BONUS_ROUND_WINS
EventMessage GameCorner_Text_ShootFor10
End
GameCorner_BgSignBonusRounds_GreaterThan999:
BufferNumber 0, 999
EventMessage GameCorner_Text_ShootFor10
End
GameCorner_Looker:
PlaySE SEQ_SE_CONFIRM
LockAll
FacePlayer
GoToIfSet FLAG_ARRESTED_CHARON_STARK_MOUNTAIN, GameCorner_Looker_PostStarkMountain
Message GameCorner_Text_Looker
GoTo GameCorner_Looker_End
End
GameCorner_Looker_PostStarkMountain:
Message GameCorner_Text_Looker_PostStarkMountain
GoTo GameCorner_Looker_End
End
GameCorner_Looker_End:
WaitButton
CloseMessage
ReleaseAll
End
.balign 4, 0