mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-08-14 04:59:06 -05:00
500 lines
16 KiB
ArmAsm
500 lines
16 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/battle_factory.h"
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#include "res/text/bank/menu_entries.h"
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#include "constants/battle_frontier.h"
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ScriptEntry BattleFactory_SingleAttendant
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ScriptEntry BattleFactory_OnFrame_ResumeChallenge
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ScriptEntry BattleFactory_OnFrame_DidntSaveBeforeQuit
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ScriptEntry BattleFactory_OnFrame_ChallengeEndedCompletedRound
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ScriptEntry BattleFactory_OnFrame_ChallengeEnded
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ScriptEntry BattleFactory_MultiAttendant
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ScriptEntry BattleFactory_PokemonBreederF
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ScriptEntry BattleFactory_Sailor
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ScriptEntry BattleFactory_Beauty
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ScriptEntry BattleFactory_Youngster
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ScriptEntry BattleFactory_Clown
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ScriptEntry BattleFactory_Lady
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ScriptEntry BattleFactory_Policeman
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ScriptEntry BattleFactory_OnTransition
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ScriptEntryEnd
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BattleFactory_OnTransition:
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CheckTVInterviewEligible TV_PROGRAM_SEGMENT_BATTLE_FRONTIER_FRONTLINE_NEWS_MULTI, VAR_MAP_LOCAL_0
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GoToIfEq VAR_MAP_LOCAL_0, FALSE, BattleFactory_HideBattleFrontierReporter
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ClearFlag FLAG_HIDE_BATTLE_FRONTIER_REPORTER
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End
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BattleFactory_HideBattleFrontierReporter:
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SetFlag FLAG_HIDE_BATTLE_FRONTIER_REPORTER
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End
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BattleFactory_SingleAttendant:
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PlaySE SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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SetVar VAR_MAP_LOCAL_3, 0
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SetVar VAR_MAP_LOCAL_4, 0
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GoTo BattleFactory_Attendant
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End
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BattleFactory_MultiAttendant:
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PlaySE SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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SetVar VAR_MAP_LOCAL_3, 0
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SetVar VAR_MAP_LOCAL_4, 1
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GoTo BattleFactory_Attendant
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End
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BattleFactory_Attendant:
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RecordHeapMemory
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CallIfEq VAR_MAP_LOCAL_4, 0, BattleFactory_WelcomeToSingleDoubleChallenge
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CallIfEq VAR_MAP_LOCAL_4, 1, BattleFactory_WelcomeToMultiChallenge
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GoTo BattleFactory_SelectChallenge
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End
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BattleFactory_SelectChallenge:
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CallIfEq VAR_MAP_LOCAL_4, 0, BattleFactory_InitMenuSingleDoubleChallenge
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CallIfEq VAR_MAP_LOCAL_4, 1, BattleFactory_InitMenuMultiChallenge
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AddMenuEntryImm BattleFactory_Text_Info, 2
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AddMenuEntryImm BattleFactory_Text_CancelChallenge, 3
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ShowMenu
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GoToIfEq VAR_RESULT, 0, BattleFactory_TryTakeSingleChallenge
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GoToIfEq VAR_RESULT, 1, BattleFactory_TryTakeDoubleChallenge
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GoToIfEq VAR_RESULT, 2, BattleFactory_ExplainChallenge
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GoToIfEq VAR_RESULT, 4, BattleFactory_TryTakeMultiChallenge
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GoTo BattleFactory_EndChallenge
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End
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BattleFactory_ExplainChallenge:
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CallIfEq VAR_MAP_LOCAL_4, 0, BattleFactory_ExplainSingleDoubleChallenge
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CallIfEq VAR_MAP_LOCAL_4, 1, BattleFactory_ExplainMultiChallenge
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GoTo BattleFactory_SelectChallenge
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End
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BattleFactory_EndChallenge:
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GoTo BattleFactory_HopeToSeeYouAgain
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End
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BattleFactory_HopeToSeeYouAgain:
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SetVar VAR_BATTLE_FACTORY_LOBBY_LOAD_ACTION, 0
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Message BattleFactory_Text_HopeToSeeYouAgain
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WaitButton
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CloseMessage
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ReleaseAll
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End
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BattleFactory_TryTakeSingleChallenge:
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SetVar VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE
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GoTo BattleFactory_SelectPokemon
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End
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BattleFactory_TryTakeDoubleChallenge:
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SetVar VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE
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GoTo BattleFactory_SelectPokemon
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End
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BattleFactory_TryTakeMultiChallenge:
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SetVar VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI
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GoTo BattleFactory_SelectPokemon
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End
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BattleFactory_SelectPokemon:
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Message BattleFactory_Text_WhichChallengeLevel
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InitLocalTextMenu 31, 11, 0, VAR_RESULT
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SetMenuXOriginToRight
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AddMenuEntryImm BattleFactory_Text_Level50, 0
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AddMenuEntryImm BattleFactory_Text_OpenLevel, 1
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AddMenuEntryImm BattleFactory_Text_CancelLevel, 2
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ShowMenu
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GoToIfEq VAR_RESULT, 0, BattleFactory_SetLevel50
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GoToIfEq VAR_RESULT, 1, BattleFactory_SetOpenLevel
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GoTo BattleFactory_EndChallenge
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End
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BattleFactory_SetLevel50:
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SetVar VAR_BATTLE_FACTORY_CHALLENGE_LEVEL, 0
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GoTo BattleFactory_TryStartChallenge
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End
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BattleFactory_SetOpenLevel:
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SetVar VAR_BATTLE_FACTORY_CHALLENGE_LEVEL, 1
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GoTo BattleFactory_TryStartChallenge
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End
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BattleFactory_TryStartChallenge:
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GoTo BattleFactory_HealAndSaveBeforeChallenge
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End
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BattleFactory_HealAndSaveBeforeChallenge:
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, BattleFactory_SetChallengeInProgress
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, BattleFactory_SetChallengeInProgress
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SetVar VAR_MAP_LOCAL_0, 0
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HealParty
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Common_SaveGame
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SetVar VAR_RESULT, VAR_MAP_LOCAL_0
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GoToIfEq VAR_RESULT, 0, BattleFactory_EndChallenge
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GoToIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, BattleFactory_BecomeLeaderOrJoinGroup
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GoTo BattleFactory_WalkIntoCorridor
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End
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BattleFactory_BecomeLeaderOrJoinGroup:
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Message BattleFactory_Text_BecomeLeaderOrJoinGroup
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InitGlobalTextMenu 30, 1, 0, VAR_RESULT
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SetMenuXOriginToRight
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AddMenuEntryImm MenuEntries_Text_JoinGroup, 0
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AddMenuEntryImm MenuEntries_Text_BecomeLeader, 1
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AddMenuEntryImm MenuEntries_Text_Exit, 2
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ShowMenu
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SetVar VAR_0x8008, VAR_RESULT
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GoToIfEq VAR_0x8008, 0, BattleFactory_LaunchWiFiToJoinGroup
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GoToIfEq VAR_0x8008, 1, BattleFactory_LaunchWiFiToBecomeLeader
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GoTo BattleFactory_EndChallenge
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End
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BattleFactory_LaunchWiFiToJoinGroup:
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Message BattleFactory_Text_NeedToLaunchWiFiComm
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ShowYesNoMenu VAR_RESULT
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GoToIfEq VAR_RESULT, MENU_NO, BattleFactory_BecomeLeaderOrJoinGroup
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CloseMessage
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_LEVEL, 0, BattleFactory_StartBattleClientLevel50
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_LEVEL, 1, BattleFactory_StartBattleClientOpenLevel
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GoToIfEq VAR_RESULT, COMM_CLUB_RET_CANCEL, BattleFactory_CancelJoiningGroup
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GoToIfEq VAR_RESULT, COMM_CLUB_RET_ERROR, BattleFactory_ErrorJoiningGroup
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GoTo BattleFactory_StartMultiChallenge
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End
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BattleFactory_StartBattleClientLevel50:
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StartBattleClient 27, 0, 0, VAR_RESULT
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Return
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BattleFactory_StartBattleClientOpenLevel:
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StartBattleClient 28, 0, 0, VAR_RESULT
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Return
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BattleFactory_CancelJoiningGroup:
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GoTo BattleFactory_BecomeLeaderOrJoinGroup
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End
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BattleFactory_ErrorJoiningGroup:
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EndCommunication
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GoTo BattleFactory_BecomeLeaderOrJoinGroup
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End
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BattleFactory_LaunchWiFiToBecomeLeader:
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Message BattleFactory_Text_NeedToLaunchWiFiComm
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ShowYesNoMenu VAR_RESULT
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GoToIfEq VAR_RESULT, MENU_NO, BattleFactory_BecomeLeaderOrJoinGroup
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CloseMessage
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_LEVEL, 0, BattleFactory_StartBattleServerLevel50
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_LEVEL, 1, BattleFactory_StartBattleServerOpenLevel
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GoToIfEq VAR_RESULT, COMM_CLUB_RET_CANCEL, BattleFactory_CancelBecomingLeader
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GoToIfEq VAR_RESULT, COMM_CLUB_RET_ERROR, BattleFactory_ErrorBecomingLeader
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GoTo BattleFactory_StartMultiChallenge
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End
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BattleFactory_StartBattleServerLevel50:
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StartBattleServer 27, 0, 0, VAR_RESULT
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Return
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BattleFactory_StartBattleServerOpenLevel:
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StartBattleServer 28, 0, 0, VAR_RESULT
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Return
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BattleFactory_CancelBecomingLeader:
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GoTo BattleFactory_BecomeLeaderOrJoinGroup
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End
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BattleFactory_ErrorBecomingLeader:
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EndCommunication
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GoTo BattleFactory_BecomeLeaderOrJoinGroup
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End
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BattleFactory_StartMultiChallenge:
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Message BattleFactory_Text_MustSaveFirst
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, BattleFactory_SetChallengeInProgress
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Call BattleFactory_SaveGame
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GoTo BattleFactory_WalkIntoCorridor
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End
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BattleFactory_SetChallengeInProgress:
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SetVar VAR_BATTLE_FACTORY_LOBBY_LOAD_ACTION, 0xFF
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Return
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BattleFactory_WalkIntoCorridor:
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, BattleFactory_WalkToCorridorSingleChallenge
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, BattleFactory_WalkToCorridorDoubleChallenge
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, BattleFactory_WalkToCorridorMultiChallenge
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PlaySE SEQ_SE_DP_KAIDAN2
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GoTo BattleFactory_StartChallenge
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End
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BattleFactory_StartChallenge:
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FadeScreenOut
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WaitFadeScreen
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, BattleFactory_WalkBackInvisiblySingleChallenge
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, BattleFactory_WalkBackInvisiblyDoubleChallenge
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, BattleFactory_WalkBackInvisiblyMultiChallenge
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IncrementGameRecord RECORD_TIMES_STARTED_BATTLE_FRONTIER_CHALLENGE
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CreateJournalEvent LOCATION_EVENT_BATTLE_FACTORY
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WaitForTransition
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LaunchBattleFrontierScene FRONTIER_SCENE_FACTORY_CORRIDOR
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, BattleFactory_EndCommunication
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ReturnToField
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FadeScreenIn
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WaitFadeScreen
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AssertHeapMemory
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End
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BattleFactory_EndCommunication:
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EndCommunication
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Return
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BattleFactory_WalkToCorridorSingleChallenge:
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Message BattleFactory_Text_ThisWayPlease
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WaitABPress
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CloseMessage
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ApplyMovement LOCALID_PLAYER, BattleFactory_Movement_PlayerWalkToCorridorSingleDoubleChallenge
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ApplyMovement VAR_LAST_TALKED, BattleFactory_Movement_AttendantWalkToCorridorSingleDoubleChallenge
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WaitMovement
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Return
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BattleFactory_WalkToCorridorDoubleChallenge:
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Message BattleFactory_Text_ThisWayPlease
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WaitABPress
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CloseMessage
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ApplyMovement LOCALID_PLAYER, BattleFactory_Movement_PlayerWalkToCorridorSingleDoubleChallenge
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ApplyMovement VAR_LAST_TALKED, BattleFactory_Movement_AttendantWalkToCorridorSingleDoubleChallenge
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WaitMovement
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Return
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BattleFactory_WalkToCorridorMultiChallenge:
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MessageNoSkip BattleFactory_Text_ThisWayPlease
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WaitTime 15, VAR_RESULT
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ClearReceivedTempDataAllPlayers
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ScrCmd_135 169
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CloseMessage
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ApplyMovement LOCALID_PLAYER, BattleFactory_Movement_PlayerWalkToCorridorMultiChallenge
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ApplyMovement VAR_LAST_TALKED, BattleFactory_Movement_AttendantWalkToCorridorMultiChallenge
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WaitMovement
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Return
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BattleFactory_WalkBackInvisiblySingleChallenge:
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ApplyMovement LOCALID_PLAYER, BattleFactory_Movement_PlayerWalkBackSingleDoubleChallenge
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ApplyMovement VAR_LAST_TALKED, BattleFactory_Movement_AttendantWalkBackSingleDoubleChallenge
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WaitMovement
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Return
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BattleFactory_WalkBackInvisiblyDoubleChallenge:
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ApplyMovement LOCALID_PLAYER, BattleFactory_Movement_PlayerWalkBackSingleDoubleChallenge
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ApplyMovement VAR_LAST_TALKED, BattleFactory_Movement_AttendantWalkBackSingleDoubleChallenge
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WaitMovement
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Return
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BattleFactory_WalkBackInvisiblyMultiChallenge:
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ApplyMovement LOCALID_PLAYER, BattleFactory_Movement_PlayerWalkBackMultiChallenge
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ApplyMovement VAR_LAST_TALKED, BattleFactory_Movement_AttendantWalkBackMultiChallenge
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WaitMovement
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Return
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.balign 4, 0
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BattleFactory_Movement_PlayerWalkToCorridorSingleDoubleChallenge:
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WalkNormalNorth 3
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WalkNormalEast
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WalkNormalNorth 4
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SetInvisible
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EndMovement
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.balign 4, 0
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BattleFactory_Movement_PlayerWalkToCorridorMultiChallenge:
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WalkNormalNorth 3
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WalkNormalWest
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WalkNormalNorth 4
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SetInvisible
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EndMovement
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.balign 4, 0
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BattleFactory_Movement_AttendantWalkToCorridorSingleDoubleChallenge:
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WalkNormalNorth 2
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WalkNormalEast
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WalkNormalNorth 4
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SetInvisible
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EndMovement
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.balign 4, 0
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BattleFactory_Movement_AttendantWalkToCorridorMultiChallenge:
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WalkNormalNorth 2
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WalkNormalWest
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WalkNormalNorth 4
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SetInvisible
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EndMovement
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.balign 4, 0
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BattleFactory_Movement_PlayerWalkBackSingleDoubleChallenge:
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WalkFasterSouth 3
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WalkFasterWest
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WalkFasterSouth 4
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FaceNorth
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SetVisible
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EndMovement
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.balign 4, 0
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BattleFactory_Movement_PlayerWalkBackMultiChallenge:
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WalkFasterSouth 3
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WalkFasterEast
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WalkFasterSouth 4
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FaceNorth
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SetVisible
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EndMovement
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.balign 4, 0
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BattleFactory_Movement_AttendantWalkBackSingleDoubleChallenge:
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WalkFasterSouth 2
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WalkFasterWest
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WalkFasterSouth 4
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SetVisible
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EndMovement
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.balign 4, 0
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BattleFactory_Movement_AttendantWalkBackMultiChallenge:
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WalkFasterSouth 2
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WalkFasterEast
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WalkFasterSouth 4
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SetVisible
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EndMovement
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BattleFactory_WelcomeToSingleDoubleChallenge:
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Message BattleFactory_Text_WelcomeToSingleDoubleChallenge
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Return
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BattleFactory_WelcomeToMultiChallenge:
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Message BattleFactory_Text_WelcomeToMultiChallenge
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Return
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BattleFactory_InitMenuSingleDoubleChallenge:
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InitLocalTextMenu 31, 9, 0, VAR_RESULT
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SetMenuXOriginToRight
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AddMenuEntryImm BattleFactory_Text_SingleBattle, 0
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AddMenuEntryImm BattleFactory_Text_DoubleBattle, 1
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Message BattleFactory_Text_TakeWhichChallenge
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Return
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BattleFactory_InitMenuMultiChallenge:
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InitLocalTextMenu 31, 11, 0, VAR_RESULT
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SetMenuXOriginToRight
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AddMenuEntryImm BattleFactory_Text_TakeChallenge, 4
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Message BattleFactory_Text_AskTakeMultiChallenge
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Return
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BattleFactory_ExplainSingleDoubleChallenge:
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Message BattleFactory_Text_ExplainSingleDoubleChallenge
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Return
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BattleFactory_ExplainMultiChallenge:
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Message BattleFactory_Text_ExplainMultiChallenge
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Return
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BattleFactory_OnFrame_ResumeChallenge:
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RecordHeapMemory
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SetVar VAR_MAP_LOCAL_3, 1
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SetVar VAR_BATTLE_FACTORY_LOBBY_LOAD_ACTION, 0
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Message BattleFactory_Text_MustSaveBeforeResuming
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Call BattleFactory_SetChallengeInProgress
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Call BattleFactory_SaveGame
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GoTo BattleFactory_WalkIntoCorridor
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End
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BattleFactory_SaveGame:
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ShowSavingIcon
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TrySaveGame VAR_RESULT
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HideSavingIcon
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PlaySE SEQ_SE_DP_SAVE
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WaitSE SEQ_SE_DP_SAVE
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Return
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BattleFactory_OnFrame_DidntSaveBeforeQuit:
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Message BattleFactory_Text_DidntSaveBeforeQuit
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ScrCmd_2C5 VAR_BATTLE_FACTORY_CHALLENGE_TYPE, VAR_BATTLE_FACTORY_CHALLENGE_LEVEL
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GoTo BattleFactory_EndChallenge
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End
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BattleFactory_OnFrame_ChallengeEndedCompletedRound:
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, BattleFactory_IncrementTrainerScoreRoundCompleted
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CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, BattleFactory_IncrementTrainerScoreRoundCompleted
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CallIfEq VAR_BATTLE_FACTORY_PRINT_STATE, 1, BattleFactory_EarnedSilverPrint
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CallIfEq VAR_BATTLE_FACTORY_PRINT_STATE, 3, BattleFactory_EarnedGoldPrint
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GoTo BattleFactory_EndChallenge
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End
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BattleFactory_IncrementTrainerScoreRoundCompleted:
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IncrementTrainerScore TRAINER_SCORE_EVENT_BATTLE_FACTORY_ROUND_COMPLETED
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Return
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BattleFactory_EarnedSilverPrint:
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Message BattleFactory_Text_PrintForVictory
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BufferPlayerName 0
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Message BattleFactory_Text_SilverPrintAdded
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PlayFanfare SEQ_FANFA4
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WaitFanfare
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SetVar VAR_BATTLE_FACTORY_PRINT_STATE, 2
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Return
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BattleFactory_EarnedGoldPrint:
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Message BattleFactory_Text_PrintForVictory
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BufferPlayerName 0
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Message BattleFactory_Text_GoldPrintAdded
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PlayFanfare SEQ_FANFA4
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WaitFanfare
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SetVar VAR_BATTLE_FACTORY_PRINT_STATE, 4
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Common_CheckAllFrontierGoldPrintsObtained
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Return
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BattleFactory_OnFrame_ChallengeEnded:
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GoTo BattleFactory_EndChallenge
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End
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.balign 4, 0
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BattleFactory_Movement_Unused:
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WalkNormalNorth 2
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Delay8
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WalkNormalNorth
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EndMovement
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BattleFactory_Movement_Unused2:
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WalkNormalNorth 2
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Delay8
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WalkNormalNorth
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EndMovement
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BattleFactory_PokemonBreederF:
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NPCMessage BattleFactory_Text_StaffTellAboutNextTrainer
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End
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BattleFactory_Sailor:
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NPCMessage BattleFactory_Text_GetOpponentsLineup
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End
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BattleFactory_Beauty:
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NPCMessage BattleFactory_Text_MemorizeOpponentsMoves
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End
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BattleFactory_Youngster:
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NPCMessage BattleFactory_Text_IllTeachMyStyle
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End
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BattleFactory_Clown:
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NPCMessage BattleFactory_Text_ChallengeWithNothing
|
|
End
|
|
|
|
BattleFactory_Lady:
|
|
NPCMessage BattleFactory_Text_AlreadySixFavorites
|
|
End
|
|
|
|
BattleFactory_Policeman:
|
|
NPCMessage BattleFactory_Text_WonMeOverWithPower
|
|
End
|
|
|
|
.balign 4, 0
|