pokeplatinum/lib/spl/include/spl_random.h
2024-09-25 21:21:28 +02:00

13 lines
230 B
C

#ifndef SPL_RANDOM_H
#define SPL_RANDOM_H
#include <nitro/types.h>
#include <nitro/fx/fx_vec.h>
extern u32 gSPLRandomState;
void SPLRandom_VecFx32(VecFx32 *vec);
void SPLRandom_VecFx32_XY(VecFx32 *vec);
#endif // SPL_RANDOM_H