pokeplatinum/include/struct_defs/map_load_mode.h
Kuruyia 4bea4a8462 Document land data
This documents the `ov5_021E779C.c` file, which is in charge of loading
map data from the `land_data.narc` archive, dynamically load and unload
maps as the player moves, and render the map base models and their
props.

Also, for the viewer's pleasure, it includes a ton of Distortion
World-specific functions.

This also documents the `ov5_021EEAC8.c` file, which is in charge of
managing buffer allocation for the map base model and BDHC data.

Signed-off-by: Kuruyia <github@kuruyia.net>
2025-03-09 09:50:09 +01:00

16 lines
372 B
C

#ifndef POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H
#define POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H
typedef struct MapLoadMode {
u32 fieldBottomScreen : 4;
u32 skipMapAttributes : 4;
u32 unk_00_8 : 4;
u32 unk_00_12 : 4;
u32 unk_00_16 : 4;
u32 unk_00_20 : 4;
u32 unk_00_24 : 8;
u32 unk_04;
} MapLoadMode;
#endif // POKEPLATINUM_STRUCT_MAP_LOAD_MODE_H