Files
pokeplatinum/include/constants/field/map.h
Kuruyia 4bea4a8462 Document land data
This documents the `ov5_021E779C.c` file, which is in charge of loading
map data from the `land_data.narc` archive, dynamically load and unload
maps as the player moves, and render the map base models and their
props.

Also, for the viewer's pleasure, it includes a ton of Distortion
World-specific functions.

This also documents the `ov5_021EEAC8.c` file, which is in charge of
managing buffer allocation for the map base model and BDHC data.

Signed-off-by: Kuruyia <github@kuruyia.net>
2025-03-09 09:50:09 +01:00

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269 B
C

#ifndef POKEPLATINUM_CONSTANTS_FIELD_MAP_H
#define POKEPLATINUM_CONSTANTS_FIELD_MAP_H
#include <nitro/fx/fx_const.h>
#define MAP_OBJECT_TILE_SIZE (16 * FX32_ONE)
#define MAP_TILES_COUNT_X 32
#define MAP_TILES_COUNT_Y 32
#endif // POKEPLATINUM_CONSTANTS_FIELD_MAP_H