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This documents the `ov5_021E779C.c` file, which is in charge of loading map data from the `land_data.narc` archive, dynamically load and unload maps as the player moves, and render the map base models and their props. Also, for the viewer's pleasure, it includes a ton of Distortion World-specific functions. This also documents the `ov5_021EEAC8.c` file, which is in charge of managing buffer allocation for the map base model and BDHC data. Signed-off-by: Kuruyia <github@kuruyia.net>
12 lines
269 B
C
12 lines
269 B
C
#ifndef POKEPLATINUM_CONSTANTS_FIELD_MAP_H
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#define POKEPLATINUM_CONSTANTS_FIELD_MAP_H
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#include <nitro/fx/fx_const.h>
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#define MAP_OBJECT_TILE_SIZE (16 * FX32_ONE)
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#define MAP_TILES_COUNT_X 32
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#define MAP_TILES_COUNT_Y 32
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#endif // POKEPLATINUM_CONSTANTS_FIELD_MAP_H
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