pokeplatinum/include/constants/items.h
2025-02-26 08:33:38 +07:00

102 lines
3.6 KiB
C

#ifndef POKEPLATINUM_CONSTANTS_ITEMS_H
#define POKEPLATINUM_CONSTANTS_ITEMS_H
#include "generated/item_ai_categories.h"
#include "generated/item_battle_categories.h"
#include "generated/item_hold_effects.h"
#include "generated/items.h"
#define POCKET_ITEMS 0
#define POCKET_MEDICINE 1
#define POCKET_BALLS 2
#define POCKET_TMHMS 3
#define POCKET_BERRIES 4
#define POCKET_MAIL 5
#define POCKET_BATTLE_ITEMS 6
#define POCKET_KEY_ITEMS 7
#define POCKET_MAX 8
#define ITEM_RECOVER_CONFUSION (1 << 0)
#define ITEM_RECOVER_PARALYSIS (1 << 1)
#define ITEM_RECOVER_FREEZE (1 << 2)
#define ITEM_RECOVER_BURN (1 << 3)
#define ITEM_RECOVER_POISON (1 << 4)
#define ITEM_RECOVER_SLEEP (1 << 5)
#define ITEM_RECOVER_FULL (ITEM_RECOVER_SLEEP \
| ITEM_RECOVER_POISON \
| ITEM_RECOVER_BURN \
| ITEM_RECOVER_FREEZE \
| ITEM_RECOVER_PARALYSIS)
#define FIRST_MAIL_IDX ITEM_GRASS_MAIL
#define LAST_MAIL_IDX ITEM_BRICK_MAIL
#define NUM_MAILS (LAST_MAIL_IDX - FIRST_MAIL_IDX + 1)
#define FIRST_BERRY_IDX ITEM_CHERI_BERRY
#define LAST_BERRY_IDX ITEM_ROWAP_BERRY
#define NUM_BERRIES (LAST_BERRY_IDX - FIRST_BERRY_IDX + 1)
#define NUM_ITEMS MAX_ITEMS - 1
#define FLING_EFFECT_NONE 0
#define FLING_EFFECT_PRZ_RESTORE 1
#define FLING_EFFECT_SLP_RESTORE 2
#define FLING_EFFECT_PSN_RESTORE 3
#define FLING_EFFECT_BRN_RESTORE 4
#define FLING_EFFECT_FRZ_RESTORE 5
#define FLING_EFFECT_PP_RESTORE 6
#define FLING_EFFECT_HP_RESTORE 7
#define FLING_EFFECT_CNF_RESTORE 8
#define FLING_EFFECT_ALL_RESTORE 9
#define FLING_EFFECT_HP_PCT_RESTORE 10
#define FLING_EFFECT_HP_RESTORE_SPICY 11
#define FLING_EFFECT_HP_RESTORE_DRY 12
#define FLING_EFFECT_HP_RESTORE_SWEET 13
#define FLING_EFFECT_HP_RESTORE_BITTER 14
#define FLING_EFFECT_HP_RESTORE_SOUR 15
#define FLING_EFFECT_ATK_UP 16
#define FLING_EFFECT_DEF_UP 17
#define FLING_EFFECT_SPEED_UP 18
#define FLING_EFFECT_SPATK_UP 19
#define FLING_EFFECT_SPDEF_UP 20
#define FLING_EFFECT_CRIT_UP 21
#define FLING_EFFECT_RANDOM_UP2 22
#define FLING_EFFECT_TEMP_ACC_UP 23
#define FLING_EFFECT_STATDOWN_RESTORE 24
#define FLING_EFFECT_HEAL_INFATUATION 25
#define FLING_EFFECT_FLINCH 26
#define FLING_EFFECT_PARALYZE 27
#define FLING_EFFECT_POISON 28
#define FLING_EFFECT_BADLY_POISON 29
#define FLING_EFFECT_BURN 30
#define PLUCK_EFFECT_NONE 0
#define PLUCK_EFFECT_PRZ_RESTORE 1
#define PLUCK_EFFECT_SLP_RESTORE 2
#define PLUCK_EFFECT_PSN_RESTORE 3
#define PLUCK_EFFECT_BRN_RESTORE 4
#define PLUCK_EFFECT_FRZ_RESTORE 5
#define PLUCK_EFFECT_PP_RESTORE 6
#define PLUCK_EFFECT_HP_RESTORE 7
#define PLUCK_EFFECT_CNF_RESTORE 8
#define PLUCK_EFFECT_ALL_RESTORE 9
#define PLUCK_EFFECT_HP_PCT_RESTORE 10
#define PLUCK_EFFECT_HP_RESTORE_SPICY 11
#define PLUCK_EFFECT_HP_RESTORE_DRY 12
#define PLUCK_EFFECT_HP_RESTORE_SWEET 13
#define PLUCK_EFFECT_HP_RESTORE_BITTER 14
#define PLUCK_EFFECT_HP_RESTORE_SOUR 15
#define PLUCK_EFFECT_ATK_UP 16
#define PLUCK_EFFECT_DEF_UP 17
#define PLUCK_EFFECT_SPEED_UP 18
#define PLUCK_EFFECT_SPATK_UP 19
#define PLUCK_EFFECT_SPDEF_UP 20
#define PLUCK_EFFECT_CRIT_UP 21
#define PLUCK_EFFECT_RANDOM_UP2 22
#define PLUCK_EFFECT_TEMP_ACC_UP 23
#define ITEM_RETURN_ID 0xFFFF
#define SHOP_ITEM_END (ITEM_RETURN_ID)
#endif // POKEPLATINUM_CONSTANTS_ITEMS_H