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* ScrCmd_IsSequencePlaying * ScrCmd_SetSpecialBGM * `sub_02055554` -> `Sound_TryFadeOutToBGM` also `sub_020555CC` -> `Sound_GetBGMFadeOutAndWaitFrames` * ScrCmd_FadeInBGM * FadeOutMusic -> FadeOutBGM for consistency * ScrCmd_SetBGMPlayerPaused * ScrCmd_SetBGMFixed * Constant uses * ScrCmd_CheckRecordedChatotCryIsPlayable * ScrCmd_TryRecordChatotCry * ScrCmd_StopRecordingChatotCry * ScrCmd_StopFanfare * sdatID -> seqID * ScrCmd_StoreRecordedChatotCry * ScrCmd_SetSubScene63 * ScrCmd_SetInitialVolumeForSequence * ScrCmd_SetScene22 * ScrCmd_SetFieldScene, ScrCmd_GetCurrentBGM * ScrCmd_057 seqID * Rename file * Format
23 lines
883 B
C
23 lines
883 B
C
#ifndef POKEPLATINUM_UNK_020553DC_H
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#define POKEPLATINUM_UNK_020553DC_H
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#include "generated/map_headers.h"
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#include "generated/sdat.h"
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#include "generated/trainers.h"
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#include "field/field_system_decl.h"
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void sub_020553DC(void);
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void Sound_SetSpecialBGM(FieldSystem *fieldSystem, u16 bgmID);
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u16 Sound_GetSpecialBGM(FieldSystem *fieldSystem);
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void Sound_ClearSpecialBGM(FieldSystem *fieldSystem);
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u16 Sound_GetOverrideBGM(FieldSystem *fieldSystem, enum MapHeader mapID);
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u16 Sound_GetBGMByMapID(FieldSystem *fieldSystem, int mapID);
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BOOL Sound_TryFadeOutToBGM(FieldSystem *fieldSystem, u16 bgmID, int mode);
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u16 Trainer_GetEncounterBGM(enum TrainerID trainerID);
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void Sound_TryFadeInBGM(FieldSystem *fieldSystem, int mapID);
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void Sound_PlayMapBGM(FieldSystem *fieldSystem, int mapID);
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void sub_020556A0(FieldSystem *fieldSystem, int mapID);
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#endif // POKEPLATINUM_UNK_020553DC_H
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