pokeplatinum/include/screen_fade_funcs.h
Rachel 6e9b4c3adb
Document screen fades and hardware windows (#529)
* Identify palette_fade and hardware_window modules

* Document hardware_window.c

* Document palette_fade.c

* Terminology shift: PaletteFade -> ScreenFade

* Decorate screen fade calls with appropriate constants

* PR feedback
2025-05-27 20:56:46 -07:00

52 lines
1.8 KiB
C

#ifndef POKEPLATINUM_SCREEN_FADE_FUNCS_H
#define POKEPLATINUM_SCREEN_FADE_FUNCS_H
#include "screen_fade.h"
typedef BOOL (*ScreenFadeFunc)(ScreenFade *);
BOOL sub_0200F85C(ScreenFade *param0);
BOOL sub_0200F878(ScreenFade *param0);
BOOL sub_0200F898(ScreenFade *param0);
BOOL sub_0200F8D4(ScreenFade *param0);
BOOL sub_0200F90C(ScreenFade *param0);
BOOL sub_0200F948(ScreenFade *param0);
BOOL sub_0200F980(ScreenFade *param0);
BOOL sub_0200F9AC(ScreenFade *param0);
BOOL sub_0200F9D8(ScreenFade *param0);
BOOL sub_0200FA14(ScreenFade *param0);
BOOL sub_0200FA4C(ScreenFade *param0);
BOOL sub_0200FA88(ScreenFade *param0);
BOOL sub_0200FAC0(ScreenFade *param0);
BOOL sub_0200FAEC(ScreenFade *param0);
BOOL sub_0200FB18(ScreenFade *param0);
BOOL sub_0200FB4C(ScreenFade *param0);
BOOL sub_0200FB7C(ScreenFade *param0);
BOOL sub_0200FBA8(ScreenFade *param0);
BOOL sub_0200FBD4(ScreenFade *param0);
BOOL sub_0200FC00(ScreenFade *param0);
BOOL sub_0200FC2C(ScreenFade *param0);
BOOL sub_0200FC58(ScreenFade *param0);
BOOL sub_0200FC84(ScreenFade *param0);
BOOL sub_0200FCB0(ScreenFade *param0);
BOOL sub_0200FCDC(ScreenFade *param0);
BOOL sub_0200FD08(ScreenFade *param0);
BOOL sub_0200FD34(ScreenFade *param0);
BOOL sub_0200FD60(ScreenFade *param0);
BOOL sub_0200FD8C(ScreenFade *param0);
BOOL sub_0200FDE0(ScreenFade *param0);
BOOL sub_0200FE30(ScreenFade *param0);
BOOL sub_0200FE6C(ScreenFade *param0);
BOOL sub_0200FEA4(ScreenFade *param0);
BOOL sub_0200FEEC(ScreenFade *param0);
BOOL sub_0200FF30(ScreenFade *param0);
BOOL sub_0200FF78(ScreenFade *param0);
BOOL sub_0200FFBC(ScreenFade *param0);
BOOL sub_0200FFE8(ScreenFade *param0);
BOOL sub_02010014(ScreenFade *param0);
BOOL sub_02010040(ScreenFade *param0);
BOOL sub_0201006C(ScreenFade *param0);
BOOL sub_020100A8(ScreenFade *param0);
#endif // POKEPLATINUM_SCREEN_FADE_FUNCS_H