pokeplatinum/include/overlay006/great_marsh_daily_encounters.h
TheSylphIsIn 03684d7360 Great Marsh lookout documentation
Documents:
 - great_marsh_lookout, which handles the scene launched by interacting with the binoculars in the Great Marsh lookout
 - great_marsh_binoculars, which handles the map/mon sprite view part of that scene
 - some incidental stuff I found while working on those, including the func that loads dual slot encounters and some stuff with the SpecialEncounter struct
2025-01-19 16:06:39 -05:00

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C

#ifndef POKEPLATINUM_MARSH_DAILY_ENCOUNTERS_H
#define POKEPLATINUM_MARSH_DAILY_ENCOUNTERS_H
void ReplaceGreatMarshDailyEncounters(const int dailyMon, const BOOL nationalDexObtained, const int mapId, int *encounterSlot1, int *encounterSlot2);
#endif // POKEPLATINUM_MARSH_DAILY_ENCOUNTERS_H