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Documents: - great_marsh_lookout, which handles the scene launched by interacting with the binoculars in the Great Marsh lookout - great_marsh_binoculars, which handles the map/mon sprite view part of that scene - some incidental stuff I found while working on those, including the func that loads dual slot encounters and some stuff with the SpecialEncounter struct
7 lines
292 B
C
7 lines
292 B
C
#ifndef POKEPLATINUM_MARSH_DAILY_ENCOUNTERS_H
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#define POKEPLATINUM_MARSH_DAILY_ENCOUNTERS_H
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void ReplaceGreatMarshDailyEncounters(const int dailyMon, const BOOL nationalDexObtained, const int mapId, int *encounterSlot1, int *encounterSlot2);
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#endif // POKEPLATINUM_MARSH_DAILY_ENCOUNTERS_H
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