pokeplatinum/include/overlay005/ov5_021F1CC8.h

20 lines
680 B
C

#ifndef POKEPLATINUM_OV5_021F1CC8_H
#define POKEPLATINUM_OV5_021F1CC8_H
#include "struct_decls/map_object.h"
#include "overlay005/field_effect_manager.h"
#include "overworld_anim_manager.h"
void *ov5_021F1CC8(FieldEffectManager *param0);
void ov5_021F1CE8(void *param0);
OverworldAnimManager *ov5_021F1E8C(const MapObject *param0);
OverworldAnimManager *ov5_021F1E98(const MapObject *param0);
OverworldAnimManager *ov5_021F1EA4(const MapObject *param0);
OverworldAnimManager *ov5_021F1EB0(const MapObject *param0);
OverworldAnimManager *ov5_021F1EBC(const MapObject *param0);
OverworldAnimManager *ov5_021F1EC8(const MapObject *param0);
#endif // POKEPLATINUM_OV5_021F1CC8_H