pokeplatinum/include/overlay005/ov5_021F10E8.h

22 lines
712 B
C

#ifndef POKEPLATINUM_OV5_021F10E8_H
#define POKEPLATINUM_OV5_021F10E8_H
#include <nitro/fx/fx.h>
#include "struct_decls/map_object.h"
#include "overlay005/field_effect_manager.h"
#include "overworld_anim_manager.h"
#include "simple3d.h"
void *ov5_021F10E8(FieldEffectManager *param0);
void ov5_021F10FC(void *param0);
void ov5_021F1188(FieldEffectManager *param0, u32 param1);
void ov5_021F11C0(FieldEffectManager *param0, u32 param1, u32 param2);
Simple3DRenderObj *ov5_021F11FC(FieldEffectManager *param0, u32 param1);
OverworldAnimManager *ov5_021F121C(const MapObject *param0, const VecFx32 *param1);
void FieldEffect_InitRenderObject(FieldEffectManager *param0);
#endif // POKEPLATINUM_OV5_021F10E8_H