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Documents: - great_marsh_lookout, which handles the scene launched by interacting with the binoculars in the Great Marsh lookout - great_marsh_binoculars, which handles the map/mon sprite view part of that scene - some incidental stuff I found while working on those, including the func that loads dual slot encounters and some stuff with the SpecialEncounter struct
11 lines
260 B
C
11 lines
260 B
C
#ifndef POKEPLATINUM_GREAT_MARSH_LOOKOUT_H
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#define POKEPLATINUM_GREAT_MARSH_LOOKOUT_H
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#include "field/field_system_decl.h"
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#define BINOCULARS_CYCLE_COUNT 5
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void GreatMarshLookout_Init(FieldSystem *fieldSystem);
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#endif // POKEPLATINUM_GREAT_MARSH_LOOKOUT_H
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