pokeplatinum/include/great_marsh_lookout.h
TheSylphIsIn 03684d7360 Great Marsh lookout documentation
Documents:
 - great_marsh_lookout, which handles the scene launched by interacting with the binoculars in the Great Marsh lookout
 - great_marsh_binoculars, which handles the map/mon sprite view part of that scene
 - some incidental stuff I found while working on those, including the func that loads dual slot encounters and some stuff with the SpecialEncounter struct
2025-01-19 16:06:39 -05:00

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C

#ifndef POKEPLATINUM_GREAT_MARSH_LOOKOUT_H
#define POKEPLATINUM_GREAT_MARSH_LOOKOUT_H
#include "field/field_system_decl.h"
#define BINOCULARS_CYCLE_COUNT 5
void GreatMarshLookout_Init(FieldSystem *fieldSystem);
#endif // POKEPLATINUM_GREAT_MARSH_LOOKOUT_H