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57 lines
2.3 KiB
C
57 lines
2.3 KiB
C
#ifndef POKEPLATINUM_CONSTANTS_MAP_OBJECT_H
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#define POKEPLATINUM_CONSTANTS_MAP_OBJECT_H
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// Facing Direction
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#define DIR_NORTH 0
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#define DIR_SOUTH 1
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#define DIR_WEST 2
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#define DIR_EAST 3
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#define MAX_DIR 4
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#define DIR_NONE -1
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// Status Flags
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#define MAP_OBJ_STATUS_0 (1 << 0)
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#define MAP_OBJ_STATUS_1 (1 << 1)
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#define MAP_OBJ_STATUS_START_MOVEMENT (1 << 2)
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#define MAP_OBJ_STATUS_END_MOVEMENT (1 << 3)
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#define MAP_OBJ_STATUS_4 (1 << 4)
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#define MAP_OBJ_STATUS_5 (1 << 5)
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#define MAP_OBJ_STATUS_PAUSE_MOVEMENT (1 << 6)
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#define MAP_OBJ_STATUS_LOCK_DIR (1 << 7)
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#define MAP_OBJ_STATUS_PAUSE_ANIMATION (1 << 8)
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#define MAP_OBJ_STATUS_HIDE (1 << 9)
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#define MAP_OBJ_STATUS_PERSISTENT (1 << 10)
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#define MAP_OBJ_STATUS_11 (1 << 11)
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#define MAP_OBJ_STATUS_12 (1 << 12)
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#define MAP_OBJ_STATUS_13 (1 << 13)
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#define MAP_OBJ_STATUS_14 (1 << 14)
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#define MAP_OBJ_STATUS_SHOW_SHADOW (1 << 15)
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#define MAP_OBJ_STATUS_START_JUMP (1 << 16)
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#define MAP_OBJ_STATUS_END_JUMP (1 << 17)
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#define MAP_OBJ_STATUS_18 (1 << 18)
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#define MAP_OBJ_STATUS_19 (1 << 19)
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#define MAP_OBJ_STATUS_HIDE_SHADOW (1 << 20)
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#define MAP_OBJ_STATUS_21 (1 << 21)
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#define MAP_OBJ_STATUS_22 (1 << 22)
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#define MAP_OBJ_HEIGHT_CALCULATION_DISABLED (1 << 23)
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#define MAP_OBJ_STATUS_24 (1 << 24)
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#define MAP_OBJ_STATUS_25 (1 << 25)
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#define MAP_OBJ_STATUS_26 (1 << 26)
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#define MAP_OBJ_DO_NOT_SINK_INTO_TERRAIN (1 << 27)
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#define MAP_OBJ_STATUS_28 (1 << 28)
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#define MAP_OBJ_DYNAMIC_HEIGHT_CALCULATION_ENABLED (1 << 29)
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#define MAP_OBJ_UNK_A0_00 0
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#define MAP_OBJ_UNK_A0_01 1
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#define MAP_OBJ_UNK_A0_02 2
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#define MAP_OBJ_UNK_A0_03 3
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#define MAP_OBJ_UNK_A0_04 4
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#define MAP_OBJ_UNK_A0_05 5
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#define MAP_OBJ_UNK_A0_06 6
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#define MAP_OBJ_UNK_A0_07 7
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#define MAP_OBJ_UNK_A0_08 8
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#define MAP_OBJ_UNK_A0_09 9
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#define MAP_OBJ_UNK_A0_10 10
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#endif
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