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29 lines
1.5 KiB
C
29 lines
1.5 KiB
C
#ifndef POKEPLATINUM_CHARACTER_SPRITE_H
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#define POKEPLATINUM_CHARACTER_SPRITE_H
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#include "constants/heap.h"
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#include "constants/narc.h"
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#include "constants/species.h"
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#define FRAME_0_REGION { 0, 0, 10, 10 }
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#define FRAME_1_REGION { 10, 0, 10, 10 }
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typedef struct TileRegion {
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int x;
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int y;
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int width;
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int height;
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} TileRegion;
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void CharacterSprite_LoadTiledData(enum NarcID narcID, int narcIdx, enum HeapID heapID, int x, int y, int width, int height, void *dest);
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void CharacterSprite_LoadSpriteRegion(enum NarcID narcID, int narcIdx, enum HeapID heapID, const TileRegion *region, void *dest);
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void CharacterSprite_LoadSpriteFrame0(enum NarcID narcID, int narcIdx, enum HeapID heapID, void *dest);
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void *CharacterSprite_LoadTiles(enum NarcID narcID, int narcIdx, enum HeapID heapID);
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void *CharacterSprite_LoadPalette(enum NarcID narcID, int paletteIndex, enum HeapID heapID);
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void CharacterSprite_LoadPokemonSpriteRect(enum NarcID narcID, int narcIdx, enum HeapID heapID, int x, int y, int width, int height, u8 *dest, u32 personality, BOOL isAnimated, int face, enum Species species);
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void CharacterSprite_LoadPokemonSpriteRegion(enum NarcID narcID, int narcIdx, enum HeapID heapID, const TileRegion *frameTiles, void *dest, u32 personality, BOOL isAnimated, int face, enum Species species);
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void CharacterSprite_LoadPokemonSprite(enum NarcID narcID, int narcIdx, enum HeapID heapID, void *destPtr, u32 personality, BOOL isAnimated, int face, enum Species species);
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#endif // POKEPLATINUM_CHARACTER_SPRITE_H
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