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- `resultVar` -> `destVarID` - Clean up member names for `HiddenLocation` and `DistributionEvent` - `Set/Clear` -> `Enable/Disable` for HiddenLocation script macros - `ScrCmd_SetOrClearHiddenLocation` -> `ScrCmd_SetHiddenLocation` - `SYSTEM_VARS_BLOCK_SIZE` -> `NUM_SYSTEM_VARS` - Identify `scripts_unk_0412` -> `scripts_init_new_game` - Add `SCRIPT_ID_OFFSET_INIT_NEW_GAME` constant definition - Add `SCRIPT_ID` functional macro - Use `SCRIPT_ID(INIT_NEW_GAME, 0)` in `FieldSystem_InitNewGameState` - Promote `LCRNG_MULTIPLIER` in `math.c` from private to public - Use private `LCRNG_INCREMENT` in `system_vars.c` for lottery sync
6 lines
141 B
Plaintext
6 lines
141 B
Plaintext
HIDDEN_LOCATION_FULLMOON_ISLAND
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HIDDEN_LOCATION_NEWMOON_ISLAND
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HIDDEN_LOCATION_SPRING_PATH
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HIDDEN_LOCATION_SEABREAK_PATH
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HIDDEN_LOCATION_MAX
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