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pokeplatinum/include/battle_anim/script_funcs_0.h
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Document Battle Anim Sprite Funcs (#1231)
2026-07-17 15:47:45 -07:00

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C

#ifndef POKEPLATINUM_SCRIPT_FUNCS_0_H
#define POKEPLATINUM_SCRIPT_FUNCS_0_H
#include "battle_anim/battle_anim_system.h"
#include "sprite_system.h"
void BattleAnimSpriteFunc_StringShot(BattleAnimSystem *system, SpriteSystem *spriteSys, SpriteManager *spriteMan, ManagedSprite *sprite);
void BattleAnimScriptFunc_Strength(BattleAnimSystem *system);
void BattleAnimScriptFunc_BulkUp(BattleAnimSystem *system);
void BattleAnimScriptFunc_DoubleTeam(BattleAnimSystem *system);
void BattleAnimScriptFunc_Growth(BattleAnimSystem *system);
void BattleAnimScriptFunc_Meditate(BattleAnimSystem *system);
void BattleAnimScriptFunc_Teleport(BattleAnimSystem *system);
void BattleAnimScriptFunc_Flash(BattleAnimSystem *system);
void BattleAnimScriptFunc_Splash(BattleAnimSystem *system);
void BattleAnimScriptFunc_Harden(BattleAnimSystem *system);
void BattleAnimScriptFunc_Minimize(BattleAnimSystem *system);
void BattleAnimScriptFunc_Earthquake(BattleAnimSystem *system);
void BattleAnimScriptFunc_Nightmare(BattleAnimSystem *system);
void BattleAnimScriptFunc_Flail(BattleAnimSystem *system);
void BattleAnimScriptFunc_Magnitude(BattleAnimSystem *system);
void BattleAnimScriptFunc_OdorSleuth(BattleAnimSystem *system);
void BattleAnimSpriteFunc_IcicleSpear(BattleAnimSystem *system, SpriteSystem *spriteSys, SpriteManager *spriteMan, ManagedSprite *sprite);
void BattleAnimScriptFunc_Surf(BattleAnimSystem *system);
void BattleAnimSpriteFunc_Trick(BattleAnimSystem *system, SpriteSystem *spriteSys, SpriteManager *spriteMan, ManagedSprite *sprite);
#endif // POKEPLATINUM_SCRIPT_FUNCS_0_H