#ifndef POKEPLATINUM_SCRIPT_FUNC_EXAMPLES_H #define POKEPLATINUM_SCRIPT_FUNC_EXAMPLES_H #include "battle_anim/battle_anim_system.h" #include "sprite_system.h" void BattleAnimScriptFunc_Nop(BattleAnimSystem *system); void BattleAnimScriptFunc_AnimExample(BattleAnimSystem *system); void BattleAnimScriptFunc_SoundExample(BattleAnimSystem *system); void BattleAnimScriptFunc_GenericExample(BattleAnimSystem *system); void ov12_02226B1C(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3); #endif // POKEPLATINUM_SCRIPT_FUNC_EXAMPLES_H