#ifndef POKEPLATINUM_STRUCT_02095C48_H #define POKEPLATINUM_STRUCT_02095C48_H #include "struct_decls/sys_task.h" #include "trainer_info.h" #include "struct_defs/struct_020279FC.h" #include "struct_decls/struct_0202A750_decl.h" #include "pokemon.h" #include "struct_decls/struct_party_decl.h" #include "struct_defs/struct_02094A58.h" #include "struct_defs/struct_02095C48_sub1.h" #include "struct_defs/struct_02095C60.h" #include "struct_decls/struct_021C0794_decl.h" typedef struct { UnkStruct_02095C48_sub1 unk_00; Party * unk_148; void * unk_14C[4]; void * unk_150; u8 unk_154; u8 unk_155; u8 unk_156[4]; u8 unk_15A; u8 unk_15B; int unk_15C; int padding_160; SysTask * unk_164; u8 unk_168[4][256]; u8 unk_568; u8 unk_569[1024]; u8 unk_969[4][1024]; u8 padding_1969[3]; const UnkStruct_020279FC * unk_196C; SaveData * unk_1970; Pokemon * unk_1974; const TrainerInfo * unk_1978; u8 unk_197C; u8 unk_197D; u8 unk_197E; u8 padding_197F; UnkStruct_0202A750 * unk_1980; UnkStruct_02095C60 unk_1984; void * unk_199C; UnkStruct_02094A58 * unk_19A0; u32 unk_19A4; } UnkStruct_02095C48; #endif // POKEPLATINUM_STRUCT_02095C48_H