#ifndef POKEPLATINUM_STRUCT_02017294_H #define POKEPLATINUM_STRUCT_02017294_H #include #include typedef struct { NNSG3dRenderObj unk_00; VecFx32 unk_54; VecFx32 unk_60; BOOL unk_6C; u16 unk_70[3]; u8 padding_76[2]; } UnkStruct_02017294; #endif // POKEPLATINUM_STRUCT_02017294_H