#ifndef POKEPLATINUM_CONSTANTS_MAP_OBJECT_H #define POKEPLATINUM_CONSTANTS_MAP_OBJECT_H // Facing Direction #define DIR_NORTH 0 #define DIR_SOUTH 1 #define DIR_WEST 2 #define DIR_EAST 3 #define MAX_DIR 4 #define DIR_NONE -1 // Status Flags #define MAP_OBJ_STATUS_0 (1 << 0) #define MAP_OBJ_STATUS_1 (1 << 1) #define MAP_OBJ_STATUS_START_MOVEMENT (1 << 2) #define MAP_OBJ_STATUS_END_MOVEMENT (1 << 3) #define MAP_OBJ_STATUS_4 (1 << 4) #define MAP_OBJ_STATUS_5 (1 << 5) #define MAP_OBJ_STATUS_PAUSE_MOVEMENT (1 << 6) #define MAP_OBJ_STATUS_LOCK_DIR (1 << 7) #define MAP_OBJ_STATUS_PAUSE_ANIMATION (1 << 8) #define MAP_OBJ_STATUS_HIDE (1 << 9) #define MAP_OBJ_STATUS_10 (1 << 10) #define MAP_OBJ_STATUS_11 (1 << 11) #define MAP_OBJ_STATUS_12 (1 << 12) #define MAP_OBJ_STATUS_13 (1 << 13) #define MAP_OBJ_STATUS_14 (1 << 14) #define MAP_OBJ_STATUS_SHOW_SHADOW (1 << 15) #define MAP_OBJ_STATUS_START_JUMP (1 << 16) #define MAP_OBJ_STATUS_END_JUMP (1 << 17) #define MAP_OBJ_STATUS_18 (1 << 18) #define MAP_OBJ_STATUS_19 (1 << 19) #define MAP_OBJ_STATUS_HIDE_SHADOW (1 << 20) #define MAP_OBJ_STATUS_21 (1 << 21) #define MAP_OBJ_STATUS_22 (1 << 22) #define MAP_OBJ_HEIGHT_CALCULATION_DISABLED (1 << 23) #define MAP_OBJ_STATUS_24 (1 << 24) #define MAP_OBJ_STATUS_25 (1 << 25) #define MAP_OBJ_STATUS_26 (1 << 26) #define MAP_OBJ_STATUS_27 (1 << 27) #define MAP_OBJ_STATUS_28 (1 << 28) #define MAP_OBJ_DYNAMIC_HEIGHT_CALCULATION_ENABLED (1 << 29) #define MAP_OBJ_UNK_A0_00 0 #define MAP_OBJ_UNK_A0_01 1 #define MAP_OBJ_UNK_A0_02 2 #define MAP_OBJ_UNK_A0_03 3 #define MAP_OBJ_UNK_A0_04 4 #define MAP_OBJ_UNK_A0_05 5 #define MAP_OBJ_UNK_A0_06 6 #define MAP_OBJ_UNK_A0_07 7 #define MAP_OBJ_UNK_A0_08 8 #define MAP_OBJ_UNK_A0_09 9 #define MAP_OBJ_UNK_A0_10 10 #endif