#include "macros/scrcmd.inc" .data ScriptEntry _001A ScriptEntry _001E ScriptEntry _0044 ScriptEntry _006F ScriptEntry _0096 ScriptEntry _01DA .short 0xFD13 _001A: ScrCmd_2F2 End _001E: FadeScreen 6, 1, 0, 0 WaitFadeScreen Warp MAP_HEADER_DISTORTION_WORLD_GIRATINA_ROOM, 0, 15, 25, 0 FadeScreen 6, 1, 1, 0 WaitFadeScreen End _0044: LockAll ApplyMovement 128, _028C ApplyMovement 0xFF, _0204 WaitMovement Message 0 CloseMessage ApplyMovement 128, _029C WaitMovement SetVar 0x4055, 8 End _006F: LockAll Message 1 CloseMessage ApplyMovement 129, _0308 ApplyMovement 128, _02AC WaitMovement Message 2 Message 4 WaitABPadPress CloseMessage ReleaseAll End _0096: PlayFanfare SEQ_SE_CONFIRM LockAll FacePlayer Message 5 CloseMessage ScrCmd_0E5 0x194, 0 CheckWonBattle 0x800C GoToIfEq 0x800C, 0, _01CE SetVar 0x4055, 10 Message 6 CloseMessage GetPlayerMapPos 0x8004, 0x8005 GoToIfEq 0x8004, 86, _00E6 ApplyMovement 0xFF, _0210 GoTo _00EE _00E6: ApplyMovement 0xFF, _0248 _00EE: ApplyMovement 129, _0314 ApplyMovement 128, _02DC WaitMovement ScrCmd_312 129 ApplyMovement 128, _02BC WaitMovement GetPlayerMapPos 0x8004, 0x8005 GoToIfEq 0x8005, 74, _012F ApplyMovement 0xFF, _0254 GoTo _013F _012F: ApplyMovement 128, _02E8 ApplyMovement 0xFF, _0264 _013F: Message 7 WaitMovement GetPlayerMapPos 0x8004, 0x8005 GoToIfEq 0x8005, 74, _016D ApplyMovement 128, _02F8 ApplyMovement 0xFF, _0274 GoTo _017D _016D: ApplyMovement 128, _0300 ApplyMovement 0xFF, _0280 _017D: BufferPlayerName 0 Message 8 PlaySound SEQ_ASA WaitSound HealParty WaitMovement Message 9 CloseMessage ApplyMovement 128, _02C8 GetPlayerMapPos 0x8004, 0x8005 GoToIfEq 0x8005, 74, _01BB ApplyMovement 0xFF, _0220 GoTo _01C3 _01BB: ApplyMovement 0xFF, _0234 _01C3: WaitMovement Message 10 WaitABXPadPress CloseMessage End _01CE: SetVar 0x4055, 9 ScrCmd_0EB ReleaseAll End _01DA: PlayFanfare SEQ_SE_CONFIRM LockAll GoToIfGe 0x4055, 10, _01F8 Message 3 WaitABXPadPress CloseMessage ReleaseAll End _01F8: Message 11 WaitABXPadPress CloseMessage ReleaseAll End .balign 4, 0 _0204: MoveAction_041 2 MoveAction_020 EndMovement .balign 4, 0 _0210: MoveAction_00F MoveAction_022 MoveAction_021 EndMovement .balign 4, 0 _0220: MoveAction_00E MoveAction_00C 7 MoveAction_00F 4 MoveAction_021 EndMovement .balign 4, 0 _0234: MoveAction_00E MoveAction_00C 6 MoveAction_00F 4 MoveAction_021 EndMovement .balign 4, 0 _0248: MoveAction_03F MoveAction_021 EndMovement .balign 4, 0 _0254: MoveAction_042 2 MoveAction_041 MoveAction_020 EndMovement .balign 4, 0 _0264: MoveAction_042 2 MoveAction_041 MoveAction_022 EndMovement .balign 4, 0 _0274: MoveAction_03E MoveAction_020 EndMovement .balign 4, 0 _0280: MoveAction_03E MoveAction_022 EndMovement .balign 4, 0 _028C: MoveAction_041 2 MoveAction_020 MoveAction_041 2 EndMovement .balign 4, 0 _029C: MoveAction_00F MoveAction_075 MoveAction_00C 7 EndMovement .balign 4, 0 _02AC: MoveAction_03F 3 MoveAction_00E MoveAction_023 EndMovement .balign 4, 0 _02BC: MoveAction_00F MoveAction_021 EndMovement .balign 4, 0 _02C8: MoveAction_00C 6 MoveAction_00F 4 MoveAction_00D MoveAction_020 EndMovement .balign 4, 0 _02DC: MoveAction_041 MoveAction_021 EndMovement .balign 4, 0 _02E8: MoveAction_042 2 MoveAction_03F MoveAction_023 EndMovement .balign 4, 0 _02F8: MoveAction_021 EndMovement .balign 4, 0 _0300: MoveAction_023 EndMovement .balign 4, 0 _0308: MoveAction_00D 4 MoveAction_022 EndMovement .balign 4, 0 _0314: MoveAction_00D 7 MoveAction_076 MoveAction_041 EndMovement