#include "macros/btlcmd.inc" .data _000: PrintBufferedMessage Wait WaitButtonABTime 30 CompareMonDataToValue OPCODE_NEQ, BTLSCR_MSG_TEMP, BATTLEMON_HEAL_BLOCK_TURNS, 0, _048 UpdateMonDataFromVar OPCODE_GET, BTLSCR_MSG_TEMP, BATTLEMON_MAX_HP, BTLVAR_CALC_TEMP CompareMonDataToVar OPCODE_EQU, BTLSCR_MSG_TEMP, BATTLEMON_CUR_HP, BTLVAR_CALC_TEMP, _038 UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_RESTORE_HP Wait Call BATTLE_SUBSCRIPT_UPDATE_HP // {0} regained health! PrintMessage pl_msg_00000368_00184, TAG_NICKNAME, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 End _038: WaitButtonABTime 30 // {0}’s HP is full! PrintMessage pl_msg_00000368_00187, TAG_NICKNAME, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 End _048: UpdateVar OPCODE_SET, BTLVAR_MSG_MOVE_TEMP, MOVE_HEAL_BLOCK // {0} was prevented from healing due to {1}! PrintMessage pl_msg_00000368_01054, TAG_NICKNAME_MOVE, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 End