#include "macros/btlcmd.inc" .data _000: CompareVarToValue OPCODE_EQU, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_DOUBLES|BATTLE_TYPE_2vs2|BATTLE_TYPE_AI, _026 TryTeleport _026 Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION // {0} fled from battle! PrintMessage pl_msg_00000368_00469, TAG_NICKNAME, BTLSCR_ATTACKER Wait WaitButtonABTime 30 FadeOutBattle Wait UpdateVar OPCODE_FLAG_ON, BTLVAR_RESULT_MASK, BATTLE_RESULT_PLAYER_FLED IncrementGameRecord BTLSCR_ATTACKER, BATTLER_TYPE_SOLO_ENEMY, RECORD_WILD_MON_FLED End _026: UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End