#include "macros/btlcmd.inc" .data _000: TryRestoreStatusOnSwitch BTLSCR_SWITCHED_MON, _007 UpdateMonData OPCODE_SET, BTLSCR_SWITCHED_MON, BATTLEMON_STATUS, MON_CONDITION_NONE _007: PrintRecallMessage BTLSCR_SWITCHED_MON Wait Call BATTLE_SUBSCRIPT_PURSUIT CompareMonDataToValue OPCODE_NEQ, BTLSCR_SWITCHED_MON, BATTLEMON_CUR_HP, 0, _020 GoTo _026 _020: RecallPokemon BTLSCR_SWITCHED_MON Wait HealthbarSlideOut BTLSCR_SWITCHED_MON Wait _026: SwitchAndUpdateMon BTLSCR_SWITCHED_MON LoadPartyGaugeGraphics ShowPartyGauge BTLSCR_SWITCHED_MON Wait CompareVarToValue OPCODE_EQU, BTLVAR_SCRIPT_TEMP, 1, _041 PrintSendOutMessage BTLSCR_SWITCHED_MON GoTo _045 _041: // Go! {0}! PrintMessage pl_msg_00000368_00979, TAG_NICKNAME, BTLSCR_SWITCHED_MON _045: Wait HidePartyGauge BTLSCR_SWITCHED_MON Wait FreePartyGaugeGraphics PokemonSendOut BTLSCR_SWITCHED_MON WaitTime 72 HealthbarSlideIn BTLSCR_SWITCHED_MON Wait Call BATTLE_SUBSCRIPT_HAZARDS_CHECK CompareVarToValue OPCODE_GT, BTLVAR_FAINTED_MON, BATTLER_ENEMY_SLOT_2, _079 UpdateVarFromVar OPCODE_FLAG_INDEX, BTLVAR_SCRIPT_TEMP, BTLVAR_FAINTED_MON UpdateVar OPCODE_LEFT_SHIFT, BTLVAR_SCRIPT_TEMP, 24 CompareVarToVar OPCODE_FLAG_NOT, BTLVAR_BATTLE_CTX_STATUS, BTLVAR_SCRIPT_TEMP, _079 Call BATTLE_SUBSCRIPT_FAINT_MON _079: End