#include "macros/btlcmd.inc" .data _000: CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_TRAINER, _118 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_SAFARI, _215 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_PAL_PARK, _237 SetPokemonEncounter BTLSCR_ENEMY SetTrainerEncounter BTLSCR_PLAYER PlayEncounterAnimation WaitTime 122 HealthbarSlideInDelay BTLSCR_ENEMY Wait CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_SYS_STATUS, BATTLE_STATUS_DISTORTION, _073 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_SYS_STATUS, BATTLE_STATUS_LEGENDARY, _067 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_SYS_STATUS, BATTLE_STATUS_FIRST_BATTLE, _055 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_SYS_STATUS, BATTLE_STATUS_HONEY_TREE, _061 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_DOUBLES, _079 // A wild {0} appeared! PrintGlobalMessage pl_msg_00000368_00965, TAG_NICKNAME, BTLSCR_ENEMY GoTo _084 _055: // Whoa! A wild {0} came charging! PrintGlobalMessage pl_msg_00000368_01167, TAG_NICKNAME, BTLSCR_ENEMY GoTo _084 _061: // A wild {0} appeared from the tree you slathered with Honey! PrintGlobalMessage pl_msg_00000368_00968, TAG_NICKNAME, BTLSCR_ENEMY GoTo _084 _067: // A wild {0} appeared! PrintGlobalMessage pl_msg_00000368_01246, TAG_NICKNAME, BTLSCR_ENEMY GoTo _084 _073: // The Distortion World’s {0} appeared! PrintGlobalMessage pl_msg_00000368_01268, TAG_NICKNAME, BTLSCR_ENEMY GoTo _084 _079: // A wild {0} and {1} appeared! PrintGlobalMessage pl_msg_00000368_00967, TAG_NICKNAME_NICKNAME, BTLSCR_ENEMY_SLOT_1, BTLSCR_ENEMY_SLOT_2 _084: Wait WaitButtonABTime 30 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_2vs2, _098 // Go! {0}! PrintMessage pl_msg_00000368_00979, TAG_NICKNAME, BTLSCR_PLAYER GoTo _100 _098: PrintFirstSendOutMessage BTLSCR_PLAYER _100: SpriteToOAM BTLSCR_ENEMY Wait ThrowPokeball BTLSCR_PLAYER, BTLSCR_THROW_POKE_BALL PokemonSlideIn BTLSCR_PLAYER WaitTime 96 HealthbarSlideInDelay BTLSCR_PLAYER Wait OAMToSprite BTLSCR_ENEMY Wait GoTo _258 _118: CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_SYS_STATUS, BATTLE_STATUS_RECORDED, _169 PlayEncounterAnimation SetTrainerEncounter BTLSCR_ALL_BATTLERS WaitTime 96 LoadPartyGaugeGraphics ShowBattleStartPartyGauge BTLSCR_ENEMY ShowBattleStartPartyGauge BTLSCR_PLAYER PrintEncounterMessage BTLSCR_ENEMY Wait WaitButtonABTime 30 PrintFirstSendOutMessage BTLSCR_ENEMY HideBattleStartPartyGauge BTLSCR_ENEMY ThrowPokeball BTLSCR_ENEMY, BTLSCR_THROW_POKE_BALL PokemonSlideIn BTLSCR_ENEMY WaitTime 112 HealthbarSlideInDelay BTLSCR_ENEMY Wait PrintFirstSendOutMessage BTLSCR_PLAYER HideBattleStartPartyGauge BTLSCR_PLAYER ThrowPokeball BTLSCR_PLAYER, BTLSCR_THROW_POKE_BALL PokemonSlideIn BTLSCR_PLAYER WaitTime 96 HealthbarSlideInDelay BTLSCR_PLAYER Wait FreePartyGaugeGraphics GoTo _258 _169: PlayEncounterAnimation SetTrainerEncounter BTLSCR_ALL_BATTLERS WaitTime 96 LoadPartyGaugeGraphics ShowBattleStartPartyGauge BTLSCR_ENEMY ShowBattleStartPartyGauge BTLSCR_PLAYER PrintEncounterMessage BTLSCR_ENEMY Wait WaitButtonABTime 30 PrintFirstSendOutMessage BTLSCR_PLAYER HideBattleStartPartyGauge BTLSCR_PLAYER ThrowPokeball BTLSCR_PLAYER, BTLSCR_THROW_POKE_BALL PokemonSlideIn BTLSCR_PLAYER WaitTime 96 HealthbarSlideInDelay BTLSCR_PLAYER Wait PrintFirstSendOutMessage BTLSCR_ENEMY HideBattleStartPartyGauge BTLSCR_ENEMY ThrowPokeball BTLSCR_ENEMY, BTLSCR_THROW_POKE_BALL PokemonSlideIn BTLSCR_ENEMY WaitTime 112 HealthbarSlideInDelay BTLSCR_ENEMY Wait FreePartyGaugeGraphics GoTo _258 _215: SetPokemonEncounter BTLSCR_ENEMY SetTrainerEncounter BTLSCR_PLAYER PlayEncounterAnimation WaitTime 122 HealthbarSlideInDelay BTLSCR_ENEMY Wait // A wild {0} appeared! PrintGlobalMessage pl_msg_00000368_00965, TAG_NICKNAME, BTLSCR_ENEMY Wait HealthbarSlideIn BTLSCR_PLAYER WaitButtonABTime 7 Wait GoTo _258 _237: SetPokemonEncounter BTLSCR_ENEMY SetTrainerEncounter BTLSCR_PLAYER PlayEncounterAnimation WaitTime 122 HealthbarSlideInDelay BTLSCR_ENEMY Wait // Wow! {0}’s {1} is drawing close! PrintGlobalMessage pl_msg_00000368_01219, TAG_TRNAME_NICKNAME, BTLSCR_ENEMY, BTLSCR_ENEMY Wait HealthbarSlideIn BTLSCR_PLAYER WaitButtonABTime 7 Wait _258: SetBattleBackground End