#include "macros/btlcmd.inc" .data _000: PrintAttackMessage Wait WaitButtonABTime 15 UpdateVarFromVar OPCODE_SET, BTLVAR_MSG_ATTACKER, BTLVAR_ATTACKER UpdateVarFromVar OPCODE_SET, BTLVAR_DEFENDER, BTLVAR_ATTACKER UpdateVarFromVar OPCODE_SET, BTLVAR_ATTACKER, BTLVAR_MSG_BATTLER_TEMP UpdateVar OPCODE_SET, BTLVAR_MOVE_EFFECT_CHANCE, 1 UpdateVar OPCODE_SET, BTLVAR_MSG_MOVE_TEMP, MOVE_SNATCH PlayMoveAnimation BTLSCR_MSG_TEMP Wait // {0} snatched {1}’s move! PrintMessage pl_msg_00000368_00580, TAG_NICKNAME_NICKNAME, BTLSCR_MSG_TEMP, BTLSCR_MSG_ATTACKER Wait WaitButtonABTime 30 UpdateVar OPCODE_SET, BTLVAR_MOVE_EFFECT_CHANCE, 0 UpdateVar OPCODE_FLAG_OFF, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_PLAYED_MOVE_ANIMATION CompareVarToValue OPCODE_EQU, BTLVAR_CURRENT_MOVE, MOVE_ACUPRESSURE, _052 UpdateVarFromVar OPCODE_SET, BTLVAR_DEFENDER, BTLVAR_MSG_ATTACKER End _052: UpdateVarFromVar OPCODE_SET, BTLVAR_DEFENDER, BTLVAR_ATTACKER End