#include "macros/btlcmd.inc" .data _000: CheckSubstitute BTLSCR_DEFENDER, _015 TrySketch _015 Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION // {0} sketched {1}! PrintMessage pl_msg_00000368_00385, TAG_NICKNAME_MOVE, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 End _015: UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End