#include "macros/btlcmd.inc" .data _000: // {0} threw mud at the {1}! PrintGlobalMessage pl_msg_00000368_00854, TAG_TRNAME_NICKNAME, BTLSCR_ATTACKER, BTLSCR_DEFENDER Wait WaitButtonABTime 30 ThrowPokeball BTLSCR_PLAYER, BTLSCR_THROW_SAFARI_ROCK Wait PlayBattleAnimation BTLSCR_ENEMY, BATTLE_ANIMATION_ANGRY Wait CompareVarToValue OPCODE_EQU, BTLVAR_SCRIPT_TEMP, 0, _026 // {0} is angry! PrintGlobalMessage pl_msg_00000368_00855, TAG_NICKNAME, BTLSCR_DEFENDER GoTo _030 _026: // {0} is beside itself with anger! PrintGlobalMessage pl_msg_00000368_00856, TAG_NICKNAME, BTLSCR_DEFENDER _030: Wait WaitButtonABTime 30 End