#include "macros/btlcmd.inc" .data _000: // {0} threw some Bait at the {1}! PrintGlobalMessage pl_msg_00000368_00851, TAG_TRNAME_NICKNAME, BTLSCR_ATTACKER, BTLSCR_DEFENDER Wait WaitButtonABTime 30 ThrowPokeball BTLSCR_PLAYER, BTLSCR_THROW_SAFARI_BAIT Wait PlayBattleAnimation BTLSCR_ENEMY, BATTLE_ANIMATION_HAPPY Wait PlayBattleAnimation BTLSCR_ENEMY, BATTLE_ANIMATION_EATING Wait CompareVarToValue OPCODE_EQU, BTLVAR_SCRIPT_TEMP, 0, _030 // {0} is eating! PrintGlobalMessage pl_msg_00000368_00852, TAG_NICKNAME, BTLSCR_DEFENDER GoTo _034 _030: // {0} is busy eating! PrintGlobalMessage pl_msg_00000368_00853, TAG_NICKNAME, BTLSCR_DEFENDER _034: Wait WaitButtonABTime 30 End