#include "macros/btlcmd.inc" .data _000: CompareVarToValue OPCODE_EQU, BTLVAR_SCRIPT_TEMP, 1, _034 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_TYPE, BATTLE_TYPE_TRAINER, _018 // Use next Pokémon?{YESNO 0} PrintMessage pl_msg_00000368_00011, TAG_NONE Wait YesNoMenu YES_NO_NEXT_MON WaitYesNoResult _018, _024 _018: ShowParty WaitMonSelection SwitchAndUpdateMon BTLSCR_SWITCHED_MON GoTo _064 _024: TryEscape BTLSCR_PLAYER, _031 Call BATTLE_SUBSCRIPT_ESCAPE_FAILED GoTo _018 _031: Call BATTLE_SUBSCRIPT_ESCAPE End _034: ShowParty WaitMonSelection _036: SwitchAndUpdateMon BTLSCR_SWITCHED_MON // {0} {1} is about to send in {2}. Will you switch your Pokémon?{YESNO 0} PrintMessage pl_msg_00000368_00835, TAG_TRCLASS_TRNAME_NICKNAME_TRNAME, BTLSCR_SWITCHED_MON, BTLSCR_SWITCHED_MON, BTLSCR_SWITCHED_MON, BTLSCR_PLAYER Wait YesNoMenu YES_NO_CHANGE_MON WaitYesNoResult _051, _064 _051: UpdateVarFromVar OPCODE_SET, BTLVAR_SWITCHED_MON_TEMP, BTLVAR_SWITCHED_MON ChoosePokemonMenu WaitPokemonMenuResult _060 Call BATTLE_SUBSCRIPT_SWITCH_POKEMON _060: UpdateVarFromVar OPCODE_SET, BTLVAR_SWITCHED_MON, BTLVAR_SWITCHED_MON_TEMP _064: LoadPartyGaugeGraphics ShowPartyGauge BTLSCR_SWITCHED_MON Wait PrintSendOutMessage BTLSCR_SWITCHED_MON Wait HidePartyGauge BTLSCR_SWITCHED_MON Wait FreePartyGaugeGraphics PokemonSendOut BTLSCR_SWITCHED_MON WaitTime 72 HealthbarSlideIn BTLSCR_SWITCHED_MON Wait Call BATTLE_SUBSCRIPT_HAZARDS_CHECK CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_MON_FAINTED, _091 Call BATTLE_SUBSCRIPT_FAINT_MON _091: GoToIfAnySwitches _036 End