#include "macros/btlcmd.inc" .data _000: UpdateMonDataFromVar OPCODE_GET, BTLSCR_MSG_TEMP, BATTLEMON_MAX_HP, BTLVAR_CALC_TEMP CompareMonDataToVar OPCODE_EQU, BTLSCR_MSG_TEMP, BATTLEMON_CUR_HP, BTLVAR_CALC_TEMP, _036 PlayMoveAnimation BTLSCR_ATTACKER Wait UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_BATTLE_CTX_STATUS_2, SYSCTL_RECOVER_HP_VISUAL, _026 PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_RESTORE_HP Wait _026: Call BATTLE_SUBSCRIPT_UPDATE_HP // {0} regained health! PrintMessage pl_msg_00000368_00184, TAG_NICKNAME, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 End _036: WaitButtonABTime 30 // {0}’s HP is full! PrintMessage pl_msg_00000368_00187, TAG_NICKNAME, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK End