#include "macros/btlcmd.inc" .data _000: PlayMoveAnimation BTLSCR_ATTACKER Wait CompareMonDataToValue OPCODE_FLAG_NOT, BTLSCR_ATTACKER, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_SEMI_INVULNERABLE, _011 ToggleVanish BTLSCR_ATTACKER, TRUE _011: PrintBufferedMessage Wait WaitButtonABTime 30 UpdateVarFromVar OPCODE_SET, BTLVAR_SIDE_EFFECT_MON, BTLVAR_ATTACKER UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE PlayBattleAnimation BTLSCR_ATTACKER, BATTLE_ANIMATION_HELD_ITEM Wait // {0} became fully charged due to its {1}! PrintMessage pl_msg_00000368_01251, TAG_NICKNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_ATTACKER Wait WaitButtonABTime 30 RemoveItem BTLSCR_ATTACKER UpdateVar OPCODE_FLAG_OFF, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_PLAYED_MOVE_ANIMATION End