#include "macros/btlcmd.inc" .data _000: CheckIgnorableAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_LIMBER, _170 CheckIgnoreWeather _016 CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_SUNNY, _016 CheckIgnorableAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_LEAF_GUARD, _170 _016: CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _026 CheckIgnorableAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_SHIELD_DUST, _123 _026: CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_DIRECT, _033 PrintAttackMessage Wait _033: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _041 CheckSubstitute BTLSCR_SIDE_EFFECT_MON, _123 _041: CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_PARALYSIS, _139 CompareMonDataToValue OPCODE_NEQ, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_NONE, _123 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _076 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_MISSED|MOVE_STATUS_SEMI_INVULNERABLE, _123 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_SIDE_CONDITIONS_EFFECT_MON, SIDE_CONDITION_SAFEGUARD, _200 CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_DIRECT, _076 PlayMoveAnimation BTLSCR_ATTACKER Wait _076: PlayBattleAnimation BTLSCR_SIDE_EFFECT_MON, BATTLE_ANIMATION_PARALYZED Wait UpdateMonData OPCODE_FLAG_ON, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_PARALYSIS CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _096 // {0} is paralyzed! It may be unable to move! PrintMessage pl_msg_00000368_00120, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON GoTo _102 _096: // {0}’s {1} paralyzed {2}! It may be unable to move! PrintMessage pl_msg_00000368_00123, TAG_NICKNAME_ABILITY_NICKNAME, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP, BTLSCR_SIDE_EFFECT_MON _102: Wait SetHealthbarStatus BTLSCR_SIDE_EFFECT_MON, BATTLE_ANIMATION_PARALYZED WaitButtonABTime 30 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_TRY_SYNCHRONIZE_STATUS, _118 UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_TRY_SYNCHRONIZE_STATUS End _118: UpdateVar OPCODE_FLAG_OFF, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_TRY_SYNCHRONIZE_STATUS End _123: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _218 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _218 WaitButtonABTime 30 Call BATTLE_SUBSCRIPT_BUT_IT_FAILED GoTo _218 _139: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _218 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _218 WaitButtonABTime 30 // {0} is already paralyzed! PrintMessage pl_msg_00000368_00133, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON GoTo _211 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _218 WaitButtonABTime 30 // It doesn’t affect {0}... PrintMessage pl_msg_00000368_00027, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON GoTo _211 _170: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _218 CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY, _218 PrintAttackMessage Wait WaitButtonABTime 30 // {0}’s {1} prevents paralysis! PrintMessage pl_msg_00000368_00644, TAG_NICKNAME_ABILITY, BTLSCR_SIDE_EFFECT_MON, BTLSCR_SIDE_EFFECT_MON GoTo _211 // {0}’s {1} suppressed {2}’s {3}! PrintMessage pl_msg_00000368_00727, TAG_NICKNAME_ABILITY_NICKNAME_ABILITY, BTLSCR_SIDE_EFFECT_MON, BTLSCR_SIDE_EFFECT_MON, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP GoTo _211 _200: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _218 WaitButtonABTime 30 // {0} is protected by Safeguard! PrintMessage pl_msg_00000368_00200, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON _211: Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK _218: End