#include "macros/btlcmd.inc" .data _000: PlayBattleAnimation BTLSCR_PLAYER, BATTLE_ANIMATION_WEATHER_SAND Wait // A sandstorm brewed! PrintMessage pl_msg_00000368_00804, TAG_NONE Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_SANDSTORM_PERM End