#include "macros/btlcmd.inc" .data _000: PlayBattleAnimation BTLSCR_PLAYER, BATTLE_ANIMATION_WEATHER_FOG Wait // The fog is deep... PrintMessage pl_msg_00000368_00813, TAG_NONE Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_DEEP_FOG End