#include "macros/btlcmd.inc" .data _000: PrintAttackMessage Wait CompareMonDataToValue OPCODE_NEQ, BTLSCR_DEFENDER, BATTLEMON_ATTACK_STAGE, 0, _013 CompareMonDataToValue OPCODE_EQU, BTLSCR_DEFENDER, BATTLEMON_SP_ATTACK_STAGE, 0, _077 _013: PlayMoveAnimation BTLSCR_ATTACKER Wait CheckSubstitute BTLSCR_DEFENDER, _062 UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_ATTACK_MESSAGE|SYSCTL_PLAYED_MOVE_ANIMATION UpdateVarFromVar OPCODE_SET, BTLVAR_SIDE_EFFECT_MON, BTLVAR_DEFENDER UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS_2, SYSCTL_STAT_STAGE_CHANGE_SHOWN CompareMonDataToValue OPCODE_EQU, BTLSCR_DEFENDER, BATTLEMON_ATTACK_STAGE, 0, _043 UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_2_STAGES Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE _043: UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_TURN_OFF_MESSAGES UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_2_STAGES Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE UpdateVar OPCODE_FLAG_OFF, BTLVAR_BATTLE_CTX_STATUS_2, SYSCTL_UPDATE_STAT_STAGES UpdateVar OPCODE_FLAG_OFF, BTLVAR_BATTLE_CTX_STATUS_2, SYSCTL_STAT_STAGE_CHANGE_SHOWN End _062: PrintAttackMessage Wait WaitButtonABTime 30 // But it had no effect! PrintMessage pl_msg_00000368_00607, TAG_NONE Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK End _077: UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End