#include "macros/btlcmd.inc" .data _000: CheckSubstitute BTLSCR_DEFENDER, _060 CompareMonDataToValue OPCODE_EQU, BTLSCR_DEFENDER, BATTLEMON_TYPE_1, TYPE_GRASS, _065 CompareMonDataToValue OPCODE_EQU, BTLSCR_DEFENDER, BATTLEMON_TYPE_2, TYPE_GRASS, _065 PrintAttackMessage Wait CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_DEFENDER, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_LEECH_SEED, _046 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_MISSED|MOVE_STATUS_SEMI_INVULNERABLE, _046 PlayMoveAnimation BTLSCR_ATTACKER Wait UpdateMonDataFromVar OPCODE_FLAG_ON, BTLSCR_DEFENDER, BATTLEMON_MOVE_EFFECTS_MASK, BTLVAR_ATTACKER UpdateMonData OPCODE_FLAG_ON, BTLSCR_DEFENDER, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_LEECH_SEED // {0} was seeded! PrintMessage pl_msg_00000368_00290, TAG_NICKNAME, BTLSCR_DEFENDER GoTo _056 _046: UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK WaitButtonABTime 30 // {0} evaded the attack! PrintMessage pl_msg_00000368_00293, TAG_NICKNAME, BTLSCR_DEFENDER _056: Wait WaitButtonABTime 30 End _060: UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End _065: UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_INEFFECTIVE End