#include "macros/btlcmd.inc" .data _000: PlayBattleAnimationOnMons BTLSCR_MSG_ATTACKER, BTLSCR_MSG_DEFENDER, BATTLE_ANIMATION_DAMAGE_LEECH_SEED Wait UpdateMonDataFromVar OPCODE_GET, BTLSCR_MSG_DEFENDER, BATTLEMON_MAX_HP, BTLVAR_HP_CALC_TEMP DivideVarByValue BTLVAR_HP_CALC_TEMP, 8 UpdateVar OPCODE_MUL, BTLVAR_HP_CALC_TEMP, -1 UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK UpdateVarFromVar OPCODE_SET, BTLVAR_MSG_BATTLER_TEMP, BTLVAR_MSG_DEFENDER Call BATTLE_SUBSCRIPT_UPDATE_HP UpdateVarFromVar OPCODE_SET, BTLVAR_HP_CALC_TEMP, BTLVAR_HIT_DAMAGE CheckItemHoldEffect CHECK_NOT_HAVE, BTLSCR_MSG_ATTACKER, HOLD_EFFECT_LEECH_BOOST, _050 GetItemEffectParam BTLSCR_MSG_ATTACKER, BTLVAR_CALC_TEMP UpdateVar OPCODE_ADD, BTLVAR_CALC_TEMP, 0x00000064 UpdateVarFromVar OPCODE_MUL, BTLVAR_HP_CALC_TEMP, BTLVAR_CALC_TEMP UpdateVar OPCODE_DIV, BTLVAR_HP_CALC_TEMP, 100 _050: UpdateVarFromVar OPCODE_SET, BTLVAR_MSG_BATTLER_TEMP, BTLVAR_MSG_ATTACKER UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK CheckAbility CHECK_HAVE, BTLSCR_MSG_DEFENDER, ABILITY_LIQUID_OOZE, _096 CompareMonDataToValue OPCODE_NEQ, BTLSCR_MSG_TEMP, BATTLEMON_HEAL_BLOCK_TURNS, 0, _083 UpdateVar OPCODE_MUL, BTLVAR_HP_CALC_TEMP, -1 Call BATTLE_SUBSCRIPT_UPDATE_HP // {0}’s health is sapped by Leech Seed! PrintMessage pl_msg_00000368_00296, TAG_NICKNAME, BTLSCR_MSG_DEFENDER Wait WaitButtonABTime 30 End _083: UpdateVar OPCODE_SET, BTLVAR_MSG_MOVE_TEMP, MOVE_HEAL_BLOCK // {0} was prevented from healing due to {1}! PrintMessage pl_msg_00000368_01054, TAG_NICKNAME_MOVE, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 End _096: CheckAbility CHECK_HAVE, BTLSCR_MSG_ATTACKER, ABILITY_MAGIC_GUARD, _110 Call BATTLE_SUBSCRIPT_UPDATE_HP // It sucked up the liquid ooze! PrintMessage pl_msg_00000368_00720, TAG_NONE Wait WaitButtonABTime 30 End _110: // It sucked up the liquid ooze! PrintMessage pl_msg_00000368_00720, TAG_NONE Wait WaitButtonABTime 30 // {0}’s {1} suppressed {2}’s {3}! PrintMessage pl_msg_00000368_00727, TAG_NICKNAME_ABILITY_NICKNAME_ABILITY, BTLSCR_MSG_ATTACKER, BTLSCR_MSG_ATTACKER, BTLSCR_MSG_DEFENDER, BTLSCR_MSG_DEFENDER Wait WaitButtonABTime 30 End