#include "macros/btlcmd.inc" .data _000: PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_DAMAGE_INGRAIN Wait // {0} absorbed nutrients with its roots! PrintMessage pl_msg_00000368_00539, TAG_NICKNAME, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 UpdateMonDataFromVar OPCODE_GET, BTLSCR_MSG_TEMP, BATTLEMON_MAX_HP, BTLVAR_HP_CALC_TEMP DivideVarByValue BTLVAR_HP_CALC_TEMP, 16 CheckItemHoldEffect CHECK_NOT_HAVE, BTLSCR_MSG_TEMP, HOLD_EFFECT_LEECH_BOOST, _038 GetItemEffectParam BTLSCR_MSG_TEMP, BTLVAR_CALC_TEMP UpdateVar OPCODE_ADD, BTLVAR_CALC_TEMP, 0x00000064 UpdateVarFromVar OPCODE_MUL, BTLVAR_HP_CALC_TEMP, BTLVAR_CALC_TEMP UpdateVar OPCODE_DIV, BTLVAR_HP_CALC_TEMP, 100 _038: UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK Call BATTLE_SUBSCRIPT_UPDATE_HP End