#include "macros/btlcmd.inc" .data _000: // {0} is confused! PrintMessage pl_msg_00000368_00150, TAG_NICKNAME, BTLSCR_ATTACKER Wait WaitButtonABTime 30 PlayBattleAnimation BTLSCR_ATTACKER, BATTLE_ANIMATION_CONFUSED Wait // It hurt itself in its confusion! PrintMessage pl_msg_00000368_00797, TAG_NONE Wait WaitButtonABTime 30 UnlockMoveChoice BTLSCR_ATTACKER CheckHoldOnWith1HP BTLSCR_ATTACKER Call BATTLE_SUBSCRIPT_UPDATE_HP Call BATTLE_SUBSCRIPT_MOVE_FOLLOWUP_MESSAGE End