#include "macros/btlcmd.inc" .data _000: PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_HELD_ITEM Wait UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_QUARTER_RECOIL UpdateVarFromVar OPCODE_ADD, BTLVAR_SIDE_EFFECT_PARAM, BTLVAR_MSG_TEMP UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_HELD_ITEM UpdateVarFromVar OPCODE_SET, BTLVAR_SIDE_EFFECT_MON, BTLVAR_MSG_BATTLER_TEMP Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE Call BATTLE_SUBSCRIPT_PLUCK_CHECK End