#include "macros/btlcmd.inc" .data _000: TryPartyStatusRefresh CompareVarToValue OPCODE_EQU, BTLVAR_CURRENT_MOVE, MOVE_AROMATHERAPY, _010 // A bell chimed! PrintMessage pl_msg_00000368_00821, TAG_NONE GoTo _013 _010: // A soothing aroma wafted through the area! PrintMessage pl_msg_00000368_00592, TAG_NONE _013: Wait WaitButtonABTime 30 CompareVarToValue OPCODE_EQU, BTLVAR_CURRENT_MOVE, MOVE_AROMATHERAPY, _049 CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_CALC_TEMP, 0x00000001, _035 // {0}’s {1} blocks {2}! PrintMessage pl_msg_00000368_00689, TAG_NICKNAME_ABILITY_MOVE, BTLSCR_ATTACKER, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 _035: CompareVarToValue OPCODE_FLAG_NOT, BTLVAR_CALC_TEMP, 0x00000002, _049 // {0}’s {1} blocks {2}! PrintMessage pl_msg_00000368_00689, TAG_NICKNAME_ABILITY_MOVE, BTLSCR_ATTACKER_PARTNER, BTLSCR_ATTACKER_PARTNER, BTLSCR_MSG_TEMP Wait WaitButtonABTime 30 _049: CompareVarToValue OPCODE_FLAG_SET, BTLVAR_CALC_TEMP, 0x00000004, _057 SetHealthbarStatus BTLSCR_ATTACKER, BATTLE_ANIMATION_NONE _057: CompareVarToValue OPCODE_FLAG_SET, BTLVAR_CALC_TEMP, 0x00000008, _065 SetHealthbarStatus BTLSCR_ATTACKER_PARTNER, BATTLE_ANIMATION_NONE _065: End