#include "macros/btlcmd.inc" .data _000: CheckAbility CHECK_HAVE, BTLSCR_SWITCHED_MON, ABILITY_MAGIC_GUARD, _105 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_GRAVITY, _037 CheckItemHoldEffect CHECK_HAVE, BTLSCR_SWITCHED_MON, HOLD_EFFECT_SPEED_DOWN_GROUNDED, _037 CheckAbility CHECK_HAVE, BTLSCR_SWITCHED_MON, ABILITY_LEVITATE, _085 CompareMonDataToValue OPCODE_EQU, BTLSCR_SWITCHED_MON, BATTLEMON_TYPE_1, TYPE_FLYING, _085 CompareMonDataToValue OPCODE_EQU, BTLSCR_SWITCHED_MON, BATTLEMON_TYPE_2, TYPE_FLYING, _085 CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_SWITCHED_MON, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_MAGNET_RISE, _085 _037: CheckToxicSpikes BTLSCR_SWITCHED_MON, _065 CompareVarToValue OPCODE_EQU, BTLVAR_CALC_TEMP, 0x00000002, _063 CompareVarToValue OPCODE_EQU, BTLVAR_CALC_TEMP, 0x00000001, _059 // The poison spikes disappeared from around your team’s feet! PrintMessage pl_msg_00000368_01065, TAG_NONE_SIDE_CONSCIOUS, BTLSCR_SWITCHED_MON Wait WaitButtonABTime 30 GoTo _065 _059: Call BATTLE_SUBSCRIPT_POISON GoTo _065 _063: Call BATTLE_SUBSCRIPT_BADLY_POISON _065: CheckSpikes BTLSCR_SWITCHED_MON, _085 UpdateVarFromVar OPCODE_SET, BTLVAR_MSG_BATTLER_TEMP, BTLVAR_SWITCHED_MON UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK Call BATTLE_SUBSCRIPT_UPDATE_HP // {0} is hurt by the spikes! PrintMessage pl_msg_00000368_00429, TAG_NICKNAME, BTLSCR_SWITCHED_MON Wait WaitButtonABTime 30 _085: CheckStealthRock BTLSCR_SWITCHED_MON, _105 UpdateVarFromVar OPCODE_SET, BTLVAR_MSG_BATTLER_TEMP, BTLVAR_SWITCHED_MON UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK Call BATTLE_SUBSCRIPT_UPDATE_HP // Pointed stones dug into {0}! PrintMessage pl_msg_00000368_01079, TAG_NICKNAME, BTLSCR_SWITCHED_MON Wait WaitButtonABTime 30 _105: End