#include "macros/btlcmd.inc" .data _000: CheckIgnorableAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_MAGMA_ARMOR, _128 CheckIgnoreWeather _011 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_SUNNY, _095 _011: CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _021 CheckIgnorableAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_SHIELD_DUST, _095 _021: CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_DIRECT, _028 PrintAttackMessage Wait _028: CheckSubstitute BTLSCR_SIDE_EFFECT_MON, _095 CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_FREEZE, _106 CompareMonDataToValue OPCODE_EQU, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_TYPE_1, TYPE_ICE, _115 CompareMonDataToValue OPCODE_EQU, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_TYPE_2, TYPE_ICE, _115 CompareMonDataToValue OPCODE_NEQ, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_NONE, _095 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_MISSED|MOVE_STATUS_SEMI_INVULNERABLE, _095 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_SIDE_CONDITIONS_EFFECT_MON, SIDE_CONDITION_SAFEGUARD, _139 CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_DIRECT, _073 PlayMoveAnimation BTLSCR_ATTACKER Wait _073: PlayBattleAnimation BTLSCR_SIDE_EFFECT_MON, BATTLE_ANIMATION_FROZEN Wait UpdateMonData OPCODE_FLAG_ON, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_STATUS, MON_CONDITION_FREEZE UnlockMoveChoice BTLSCR_SIDE_EFFECT_MON // {0} was frozen solid! PrintMessage pl_msg_00000368_00101, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON Wait SetHealthbarStatus BTLSCR_SIDE_EFFECT_MON, BATTLE_ANIMATION_FROZEN WaitButtonABTime 30 End _095: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _157 WaitButtonABTime 30 Call BATTLE_SUBSCRIPT_BUT_IT_FAILED GoTo _157 _106: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _157 WaitButtonABTime 30 GoTo _150 _115: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _157 WaitButtonABTime 30 // It doesn’t affect {0}... PrintMessage pl_msg_00000368_00027, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON GoTo _150 _128: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _157 PrintAttackMessage Wait WaitButtonABTime 30 GoTo _150 _139: CompareVarToValue OPCODE_EQU, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _157 WaitButtonABTime 30 // {0} is protected by Safeguard! PrintMessage pl_msg_00000368_00200, TAG_NICKNAME, BTLSCR_SIDE_EFFECT_MON _150: Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK _157: End