#include "macros/btlcmd.inc" .data _000: IncrementGameRecord BTLSCR_FAINTED_MON, BATTLER_TYPE_SOLO_ENEMY, RECORD_FAINTED_IN_BATTLE IncrementGameRecord BTLSCR_FAINTED_MON, BATTLER_TYPE_SOLO_PLAYER, RECORD_FAINTED_ENEMY_MON PlayFaintAnimation Wait HealthbarSlideOut BTLSCR_FAINTED_MON // {0} fainted! PrintMessage pl_msg_00000368_00030, TAG_NICKNAME, BTLSCR_FAINTED_MON Wait WaitButtonABTime 30 CompareVarToValue OPCODE_FLAG_SET, BTLVAR_BATTLE_CTX_STATUS_2, SYSCTL_NO_EXPERIENCE_GIVEN, _023 _023: End