#include "macros/btlcmd.inc" .data _000: // Used the {0}! PrintMessage pl_msg_00000368_01206, TAG_ITEM, BTLSCR_MSG_TEMP Wait PlayBattleAnimation BTLSCR_PLAYER, BATTLE_ANIMATION_ITEM_ESCAPE Wait PlaySound BTLSCR_ATTACKER, 1791 // Got away safely! PrintMessage pl_msg_00000368_00781, TAG_NONE Wait WaitButtonABTime 30 FadeOutBattle Wait UpdateVar OPCODE_FLAG_ON, BTLVAR_RESULT_MASK, BATTLE_RESULT_PLAYER_FLED End