#include "macros/btlcmd.inc" .data _000: PlayBattleAnimation BTLSCR_PLAYER, BATTLE_ANIMATION_WEATHER_SUN Wait // {0}’s {1} intensified the sun’s rays! PrintMessage pl_msg_00000368_00698, TAG_NICKNAME_ABILITY, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_OFF, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_WEATHER UpdateVar OPCODE_FLAG_ON, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_SUNNY_PERM End