#include "macros/btlcmd.inc" .data _000: PlayBattleAnimation BTLSCR_PLAYER, BATTLE_ANIMATION_WEATHER_RAIN Wait // {0}’s {1} made it rain! PrintMessage pl_msg_00000368_00619, TAG_NICKNAME_ABILITY, BTLSCR_MSG_TEMP, BTLSCR_MSG_BATTLER_TEMP Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_OFF, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_WEATHER UpdateVar OPCODE_FLAG_ON, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_RAINING_PERM End